UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials

NodeLayer Class

A layer node allows to save all child nodes of the layer into a separate .node file. With layer node several people can work on one world at the same time.

NodeLayer Class

This class inherits from Node

Members


NodeLayer (string name)

Constructor. Creates a node layer with specified file name to store it.

Arguments

  • string name - Name of the layer.

string getNodeName ()

Returns the name of the node layer.

Return value

The name of the layer.

void setNodeName (string name)

Updates the name of the node layer.

Arguments

  • string name - Name of the layer.
Last update: 2017-07-03