This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
Content Creation
Materials
Unigine Material Library
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

C++ Plugins

C++ plugins allow users to add and mix necessary feature sets (or even create new plugins with custom functionality).

The following plugins are available out of the box:

How to Activate Plugins

To use C++ plugins, you need to specify extern_plugin command line argument on the start-up. (The path is specified relative to the binary executable).

Shell commands
-extern_plugin plugin_name
For example, for the Network plugin it can be -extern_plugin ../source/plugins/Network/Network.
If you copy Network_x86.dll into the same folder as the binary executable, it should simply be -extern_plugin Network.
Last update: 2017-07-03
Build: ()