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The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Unigine Material Library
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


This section contains detailed, step-by-step tutorials that might be helpful, if you do not know where to start. You can also find some tips and tricks to tame the power of Unigine engine right for your application.

  Adding Object into a New World
  Adding Animated Object into the Loaded World
  Adding Scripts to the Project
  Setting Up Object LODs
  Adding Sun, Sky and Clouds
  Adding Water
  Adding Terrain
  Adding Grass
  Adding Vegetation: Creating a Tree
  Adding Vegetation: Random Scattering of Objects
  Using Tessellation
  Adding Physics for Object
Last update: 2017-07-03
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