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The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Unigine Material Library
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Content Creation

This section contains an overview of all types of assets required for a virtual world in order they appear in our suggested content pipeline. Each chapter covers one topic and consists of requirements, guidelines, and advice regarding that topic.

Articles in This Section

Last update: 2017-07-03
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