This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
This version of documentation is OUTDATED! Please switch to the latest one.

Pivot

There is an easy way to control rotation of the required node group in the scene: a pivot node creates a new pivot point for all its children nodes. It has very light performance weight and shares all common options that other nodes have. Each node contains two matrices: one sets the basis of rotation, another one describes local transformations for children nodes.

See also

Last update: 2017-07-03
Build: ()