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Players are cameras creating viewports into the world:

  •  Player Dummy is a simple viewport into the world that has no physical properties and cannot collide with objects.
  •  Player Persecutor is a free flying camera without a physical body that follows the target node at the specified distance. It can collide with objects but cannot interact with them.

See Also

There are other types of cameras not present in the Editor but can be controlled by the code:

  • A Player class to edit all kinds of players via UnigineScript
  • An Unigine::Player class to edit all kinds of players via C++ API
  • A PlayerActor class to create and edit a player with a rigid physical body via UnigineScript
  • A PlayerSpectator class to create and edit a player without a physical body via UnigineScript
Last update: 2017-07-03
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