This page has been translated automatically.
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Unigine Material Library
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


A node is a pre-fabricated object with the .node extension.

See also

  • A Node class to edit nodes via UnigineScript
  • An Unigine::Node class to edit nodes via C++ API

Import a Node

To import an existing node, choose the Add Node option in the Editor interface panel. Then choose a path to the required .node file in the opened dialog window:

Choose a Path to the Node
Last update: 2017-07-03
Build: ()