This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Interface

Before starting to work with the Unigine Editor, you are recommended to look through the editor interface features for easily navigation among them.

The editor interface consists of an interface panel and a context menu.

Interface Panel

The interface panel is hidden by default and shown when pointing the cursor at the upper part of the Unigine engine window:

For the panel to be shown all the time, disable the Hide panel option in the Tools panel -> Common tab.

Interface Panel Options

The interface panel contains the following options:

  New Worldcreate a new world. The default hotkey is CTRL+N.

  Open Worldload the existing world or append it to the current one. The default hotkey is CTRL+O.

  Save World — save changes of the current world. The default hotkey is CTRL+S.

  Select Object — switch to the selection mode: select the object. The default hotkey is Z.

  Move Object — switch to the translate mode: move the selected object. The default hotkey is X.

  Rotate Object — switch to the rotation mode: rotate the selected object. The default hotkey is C.

  Scale Object — switch to the scale mode: scale the selected object. The default hotkey is V.

  Coordinate System — choose the coordinate system for further nodes transformation.

  • World — world coordinates
  • Parent — coordinates of the parent node according to the hierarchy
  • Local — the local object coordinates

  Nodes Editor — open the Nodes panel. The default hotkey is N.

  Materials Editor — open the Materials editor. The default hotkey is M.

  Properties Editor — open the Properties editor. The default hotkey is O.

  Rendering Settings — open the Rendering settings panel. The default hotkey is R.

  Sound Settings — open the Sound settings panel. The default hotkey is ALT+S.

  Physics Settings — open the Physics settings panel. The default hotkey is P.

  Camera — open the Camera window, in which you can switch to the arbitrary camera.

  Tools - open the Tools panel. The default hotkey is T.

  Hot Keys — open the key bindings panel. The default hotkey is K.

  Text Editor — open the text editor. The default hotkey is CTRL+E.

  Track Editor — open the track editor.

  Play — play the world physics and animation.

  Nodes — add a node of the following types:

  •   Add Dummy Node — add a dummy node.
  •   Add Layer — add a layer node.
  •   Add Pivot — add a pivot node.
  •   Add Trigger — add a trigger node.
  •   Add Node — import a node.
  •   Add Node Reference — add a reference (an external file with a node extension) to the node.
  •   Add Player — add a player node.

  Objects — add an object of the following types:

  •   Add Static or Skinned Mesh — add a skinned or static mesh.
  •   Add Dynamic Mesh — add a dynamic mesh.
  •   Add Cluster — add a cluster mesh.
  •   Add Clutter — add a clutter mesh.
  •   Add Terrain — add a terrain.
  •   Add Water — add water.
  •   Add Sky — add sky.
  •   Add Grass — add grass.
  •   Add Billboard — add billboards.
  •   Add Dummy Object — add a dummy object.

  Effects — add an effect of the following types:

  •   Add Particles — add a particle system.
  •   Add Volume — add a volumetric object (volume box, volume sphere, volume omni light or volume projected light).
  •   Add GUI Object — add GUI object or add it to the chosen mesh.
  •   Add Field — add a field.
  •   Add Physical — add a physical effect to the scene.

  Light Sources — add a light source of the following types:

  Decals — add a decal of the following types:

  World Objects - add a world object of the following types:

  •   Add World Layer — add a world layer.
  •   Add World Sector — add a world sector.
  •   Add World Portal — add a world portal.
  •   Add World Trigger — add a world trigger.
  •   Add World Cluster — add a world cluster.
  •   Add World Clutter — add a world clutter.
  •   Add World Switcher — add a world switcher.
  •   Add World Occluder — add a world occluder or world mesh occluder from a specified mesh file.
  •   Add World Transform — transform the child nodes according to the specified spline, bone or expression.
  •   Add World Expression — add a world expression.

  Sound Objects — add a sound object of the following types:

  •   Add Sound Source — add a sound source using a specified sound file.
  •   Add Reverb — add a reverb sound source.

  Path Objects — add a path object of the following types:

  •   Add Navigation Path — add a box shaped path navigation sector/mesh.
  •   Add Obstacle — add an obstacle detected and bypassed during the path finding.

  Validate Current World — validate the current world and its references to external files.

  Quit from UnigineEditor — quit the Unigine Editor. The default hotkey is CTRL+Q.

Context Menu

The Context Menu for the selected nodes can be opened by pressing ALT + RMB or B:

Context Menu has the following options:

  • Isolate Nodes — isolate all the selected nodes from the other objects.
    • Exit Isolation Mode — all the other objects will be shown again.
  • Hide Surfaces — hide the node surfaces.
  • Hide Nodes — hide the selected nodes.
  • Group Nodes — create a parent dummy node for the selected nodes.
  •  Clone Nodes — clone the selected nodes.
  •   Delete Nodes — delete the selected nodes.
  •   Save to Node File — save the selected nodes to a file with node extension.
  •   Save to Mesh File — export the selected nodes into a mesh file.
Last update: 2017-07-03
Build: ()