This page has been translated automatically.
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Unigine Material Library
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


Archiver is a tool for data archiving, which handles UNG files. It implements encrypting to avoid unauthorized data access.
UNG files are transparent to the engine, and their content is handled as not packed. (For more details about file packing, see File System).

To invoke archiver, run ung_x86.exe (in Windows) or ung_x86 (in Linux) from a command-line console (the 64-bit version has x64 postfix).

Command Line Options

Archiver recognizes the following command-line options:

  • -p PASSWORD — set a password. It should be the same password as passed on engine initialization on the C++ side.
  • -x FILE — exclude the specified files from packaging into the archive.
  • -o NAME — name the output archive.
  • -d DIRECTORY — append a directory to the archive.
  • -e NAME — extract files from the archive.
  • -i NAME — print archive statistics.

Usage Examples

The following creates an archive named files.ung that contains files file.txt and file.tga as well as directories textures and meshes:

Shell commands
ung_x86 -o files.ung file.txt file.tga -d textures -d meshes

The following extracts all files from the archive created above:

Shell commands
ung_x86 -e files.ung

The following prints statistics related to the archive:

Shell commands
ung_x86 -i files.ung
Last update: 2017-07-03
Build: ()