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Unigine Integration into Qt Application

This article describes the sample located in the <UnigineSDK>/source/samples/App/common/ folder. The sample demonstrates how to:

  • Create a Qt Widget and embed Unigine into it
    Qt version 4.8.x is supported.
  • Initialize DirectX 9 (see the <UnigineSDK>/source/samples/App/D3D9AppQt/ folder)
  • Initialize DirectX 11 (see the <UnigineSDK>/source/samples/App/D3D11AppQt/ folder)
    The D3D9AppQt and D3D11AppQt samples can be run on Windows only.
  • Initialize OpenGL (see the <UnigineSDK>/source/samples/App/GLAppQt/ folder)
    The GLAppQt sample can be run on Windows, Linux and Mac OS X.

In this sample, the Qt application controls the main loop: the engine update(), render() and swap() functions are called when a a request to repaint all or part of a Qt widget has been received (see the AppQt::paintEvent() function defined in the <UnigineSDK>/source/samples/App/common/AppQt.cpp file).

Unigine embedded into the Qt window (DirectX 9 initialized)

Running Sample

To run the sample, you should perform the following:

  1. Prepare the development environment (according to the operating system used).
  2. Go to the required folder: D3D9AppQt, D3D11AppQt or GLAppQt.
  3. Run the script from this folder.

See Also

Last update: 2017-07-03
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