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Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

decal_base

A decal_base material creates coverings for object and terrain decals.

States

Rendering passes and options available for the material.

States

Materials editor, States tab.

Passes

Options

Textures

Textures available for the material. All of the textures fields have set default textures, which can be replaced by your own ones. Availability of some textures depends on the set States values.

Textures

Materials editor, Textures tab.

Base

Base material textures:

  • Diffuse - base material diffuse texture.
  • Normal - base material normal texture.
  • Specular - base material specular texture.

Detail

Detail material textures:

Additional

Additional textures:

Parameters

Parameters available for the material. All of the parameters have set default values, which can be replaced by your own ones. Availability of some parameters depends on the set States field values.

Materials editor, Parameters tab.

Transform

  • Base - base material coordinates transformation.
  • Detail - detail material coordinates transformation.

Auxiliary

Auxiliary rendering pass parameters:

Notice
Auxiliary parameters are present only if Auxiliary rendering pass is set as Default.

Detail

A set of the shading parameters for detail material textures:

  • Diffuse - detail diffuse texture intensity scale.
  • Normal - detail normal texture intensity scale.
  • Specular - detail specular texture intensity scale.
Notice
Detail parameters are present if a Detail option is enabled.

Ambient

Environment texture parameters:

Parallax

Emission

Emission parameters:

  • Color - ambient emission color picker.
  • Scale - ambient emission texture intensity scale.
  • Glow - post-processing glow intensity scale.

Shading

Last update: 2017-07-03
Build: ()