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The landscape_terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material you can manage albedo, roughness and height data and apply additional masking for terrain enrichment.
The landscape_terrain_detail_base material has the following states and parameters.
|Triplanar||Triplanar texture mapping for the detail.|
|Size||Texture tile size.|
|Rotation||Rotation of the detail's textures around the Z axis, in degrees.|
|Offset||Offset of the detail's textures along the X and Y axes, in units.|
|Contrast||Sharp or smooth transition of the detail with other details.|
|Blend Triplanar||The value of blending between triplanar texture projections (available only when the Triplanar mapping for the detail is enabled).|
|Color||Color multiplier for the albedo texture.|
|Texture||Texture used to specify the color information (how the detail looks like).|
|Opacity||Opacity of the roughness effect.|
|Roughness||Roughness multiplier for the roughness texture.|
|Texture||Roughness texture of the detail.|
|Opacity||Opacity of the height texture.|
Displacement height of the detail.
|Texture||Texture used to specify the height of the detail (for rocks, pits, etc.).|
Blending mode between the additional detail mask and the corresponding mask of a landscape layer map.
As an example, for two masks presented above (Albedo color is set to red color) the available blending modes provide the following results:
|Mask||Additional mask texture (only red channel is taken into account).|