shown in other instead.
The landscape_terrain_detail_base material is a default material for details of a Landscape Terrain object. Via this material you can manage albedo, roughness and height data and apply additional masking for terrain enrichment.
The landscape_terrain_detail_base material has the following states and parameters.
|Triplanar||Triplanar texture mapping for the detail|
|Size||Texture tile size|
|Rotation||Rotation of the detail's textures around the Z axis, in degrees.|
|Offset||Offset of the detail's textures along the X and Y axes, in units.|
|Contrast||Sharp or smooth transition of the detail with other details|
|Blend Triplanar||The value of blending between triplanar texture projections (available only when the Triplanar mapping for the detail is enabled)|
|Color||Color multiplier for the albedo texture|
|Texture||Texture used to specify the color information (how the detail looks like)|
|Opacity||Opacity of the roughness effect|
|Roughness||Roughness multiplier for the roughness texture|
|Texture||Roughness texture of the detail|
|Opacity||Opacity of the height texture|
Height of the detail
Maximum possible value is 1.0, but it is not recommended to set it higher than 0.2.
|Texture||Texture used to specify the height of the detail (for rocks, pits, etc.)|
Blending mode between the additional detail mask and the corresponding mask of a landscape layer map.
As an example, for two masks presented above (Albedo color is set to red color) the available blending modes provide the following results:
|Mask||Additional mask texture (only red channel is taken into account)|