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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.Plugins.LeapMotion.Finger Struct

Notice
LeapMotion plugin must be loaded.

This structure represents a finger of a hand. All coordinates are relative to the origin of the Leap Motion coordinate system.

The Finger structure is declared as follows:

Source code (C#)
public struct Finger
	{
		public int id;
		public int type;
		public float length;
		public float width;
		public int is_extended;
		public int is_valid;
		public vec3 tip_position;
		public vec3 tip_velocity;
		public vec3 direction;
		public vec3 stabilized_tip_position;

		public Bone[] bones;
	};

Elements of the array of bones of the finger can be accessed using Bone::TYPE values as indices.

LeapMotionFinger Class

Enums

TYPE#

NameDescription
THUMB = 0Thumb.
INDEX = 1Index finger.
MIDDLE = 2Middle finger.
RING = 3Ring finger.
PINKY = 4Pinky finger.
NUM_TYPES = Total number of finger types.

Properties

int type#

The Finger type. One of the TYPE values.

int id#

The Finger ID.

float length#

The Length of the finger, in meters.

float width#

The Width of the finger, in meters.

vec3 tip_position#

The Coordinates of the instantaneous position of the finger tip.

vec3 stabilized_tip_position#

The Coordinates of the finger tip position filtered and stabilized using velocity and past positions.

vec3 tip_velocity#

The Instantaneous velocity of the finger tip, in m/s.

vec3 direction#

The Current pointing direction vector of the finger.

int is_extended#

The 1 if the finger is extended; otherwise, 0.

int is_valid#

The 1 if the finger contains valid tracking data; otherwise, 0.

Members


Last update: 2022-12-14
Build: ()