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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetDialogMessage Class

Inherits from: WidgetDialog

This class creates a dialog window containing a message text string.

WidgetDialogMessage Class

Properties

string MessageText#

The text message of the dialog. the default is equal to the dialog title.

bool MessageHidden#

The value indicating if a text message in the widget is hidden or shown.

Members


WidgetDialogMessage ( Gui gui, string str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the dialog will belong.
  • string str - Dialog title. This is an optional parameter.

WidgetDialogMessage ( string str = 0 ) #

Constructor. Creates a message dialog with given parameters and adds it to the Engine GUI.

Arguments

  • string str - Dialog title. This is an optional parameter.

void SetMessageFont ( string name ) #

Sets a font that will be used to display the text message in the widget.

Arguments

  • string name - Font name.

void SetMessageFontColor ( vec4 color ) #

Sets a color of the font used to display the text message in the widget.

Arguments

  • vec4 color - Font color.

void SetMessageFontRich ( int rich ) #

Sets a value indicating if rich text formatting should be used for the text message in the widget.

Arguments

  • int rich - Positive number to use rich text formatting, 0 to use plain text formatting.

void SetMessageFontSize ( int size ) #

Sets a size of the font used to display the text message in the widget.

Arguments

  • int size - Font size.
Last update: 2022-12-14
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