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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.DecalProj Class

Inherits from: Decal

This class describes how to create and modify projected decals.

See also#

A UnigineScript API sample <UnigineSDK>/data/samples/decals/proj_02

Creating a Projected Decal#

The following code illustrates how to create a projected decal, set its parameters and add the node to UnigineEditor.

Source code (C#)
using Unigine;

namespace UnigineApp
{
	class AppWorldLogic : WorldLogic
	{
        private DecalProj decal_proj;

        public override bool Init()
        {

			// create an proj decal and setting its radius to 10, fov to 60, aspect to 1.0f, material to "decal_base"
			decal_proj = new DecalProj();
			decal_proj.Radius = 10.0f;
			decal_proj.Fov = 60.0f;
			decal_proj.Aspect = 1.0f;

			// set the name and position of the decal
            decal_proj.Name = "Proj Decal";
            decal_proj.WorldPosition = new Vec3(0.0f, 0.0f, 5.0f);

            return true;
		}
	}
}

DecalProj Class

Properties

float ZNear#

The distance to the near clipping plane of the decal.

float Fov#

The current field of view of the decal's projector.

float Aspect#

The current aspect ratio of the decal.

mat4 Projection#

The projection matrix.

Members


DecalProj ( ) #

Constructor. Creates a new projected decal with default parameters.

static int type ( ) #

Returns the type of the node.

Return value

Decal type identifier.
Last update: 2022-12-14
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