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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine.InputEvent Class

This class handles input event information.

InputEvent Class

Enums

TYPE#

NameDescription
INPUT_EVENT = 0Basic type. Cannot be created.
INPUT_EVENT_MOUSE_BUTTON = 1Mouse button has been clicked.
INPUT_EVENT_MOUSE_WHEEL = 2Mouse wheel has been moved.
INPUT_EVENT_MOUSE_MOTION = 3Mouse has been moved.
INPUT_EVENT_KEYBOARD = 4Keyboard button has been pressed.
INPUT_EVENT_TEXT = 5Text has been entered.
INPUT_EVENT_TOUCH = 6Touch device has been touched.
INPUT_EVENT_JOY_DEVICE = 7Joystick has been connected or disconnected.
INPUT_EVENT_JOY_BUTTON = 8Joystick button has been pressed.
INPUT_EVENT_JOY_AXIS_MOTION = 9Joystick axis has been moved.
INPUT_EVENT_JOY_POV_MOTION = 10Joystick POV hat has been moved.
INPUT_EVENT_PAD_DEVICE = 11Game pad has been connected or disconnected.
INPUT_EVENT_PAD_BUTTON = 12Game pad button has been pressed.
INPUT_EVENT_PAD_AXIS_MOTION = 13Game pad axis has been moved.
INPUT_EVENT_SYSTEM = 14System event has occurred (keyboard layout or input language has changed).
NUM_INPUT_EVENTS = 15Counter of input events.

Properties

ulong Frame#

The

ivec2 MousePosition#

The position of the mouse.

ulong Timestamp#

The timestamp of the event, in milliseconds.

InputEvent.TYPE Type#

The type of the input event, one of the INPUT_EVENT values.

string TypeName#

The name of the input event type.

Members


Last update: 2022-12-14
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