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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.Plugins.IG.Converter Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

This utility class is used to perform conversions between different coordinate systems for the IG (e.g. ENU <-> NED, Euler rotation <-> quaternion, etc.).

Notice
IG plugin must be loaded.

Converter Class

Enums

COORDINATE_SYSTEM#

NameDescription
ENU = 0ENU (East-North-Up) coordinate system. X - right, Y - front, Z - up, default in Unigine. Rotation order: Z -> X -> Y (Yaw-Roll-Pitch)
NED = 1NED (North-East-Down) coordinate system. X - front, Y - right, Z - down, default in Unigine. Rotation order: Z -> Y -> X (Yaw-Pitch-Roll)

Properties

Converter.COORDINATE_SYSTEM CoordinateSystem#

The currently used coordinate system.

Members


dvec3 WorldToGeodetic ( dvec3 world_pos ) #

Returns geodetic coordinates of a point with the specified world coordinates.

Arguments

  • dvec3 world_pos - World coordinates of the point to be converted (X, Y, Z).

Return value

Geodetic coordinates of the point (lat, lon, alt).

dvec3 GeodeticToWorld ( dvec3 geo_pos ) #

Returns world coordinates of a point with the specified geodetic coordinates.

Arguments

  • dvec3 geo_pos - Geodetic coordinates of the point to be converted (lat, lon, alt).

Return value

World coordinates of the point (X, Y, Z).

dvec3 ENUtoNED ( dvec3 enu_pos ) #

Converts the coordinates of a point specified in the ENU (East-North-Up) system to NED (North-East-Down).

Arguments

  • dvec3 enu_pos - Coordinates of a point in the ENU (East-North-Up) system.

Return value

Coordinates of the point in the NED (North-East-Down) system.

dvec3 NEDtoENU ( dvec3 ned_pos ) #

Converts the coordinates of a point specified in the NED (North-East-Down) system to ENU (East-North-Up).

Arguments

  • dvec3 ned_pos - Coordinates of a point in the NED (North-East-Down) system.

Return value

Coordinates of the point in the ENU (East-North-Up) system.

dvec3 IGtoENU ( dvec3 ig_pos ) #

Converts the coordinates of a point specified in the IG system to ENU (East-North-Up).

Arguments

  • dvec3 ig_pos - Coordinates of the point in the IG system.

Return value

Coordinates of a point in the ENU (East-North-Up) system.

dvec3 ENUtoIG ( dvec3 enu_pos ) #

Converts the coordinates of a point specified in the ENU (East-North-Up) system to IG.

Arguments

  • dvec3 enu_pos - Coordinates of a point in the ENU (East-North-Up) system.

Return value

Coordinates of the point in the IG system.

vec3 ENUtoNED ( vec3 enu_pos ) #

Converts the coordinates of a point specified in the ENU (East-North-Up) system to NED (North-East-Down).

Arguments

  • vec3 enu_pos - Coordinates of a point in the ENU (East-North-Up) system.

Return value

Coordinates of the point in the NED (North-East-Down) system.

vec3 NEDtoENU ( vec3 ned_pos ) #

Converts the coordinates of a point specified in the NED (North-East-Down) system to ENU (East-North-Up).

Arguments

  • vec3 ned_pos - Coordinates of the point in the NED (North-East-Down) system.

Return value

Coordinates of a point in the ENU (East-North-Up) system.

vec3 IGtoENU ( vec3 ig_pos ) #

Converts the coordinates of a point specified in the IG system to ENU (East-North-Up).

Arguments

  • vec3 ig_pos - Coordinates of the point in the IG system.

Return value

Coordinates of a point in the ENU (East-North-Up) system.

vec3 ENUtoIG ( vec3 enu_pos ) #

Converts the coordinates of a point specified in the IG system to ENU (East-North-Up).

Arguments

  • vec3 enu_pos - Coordinates of a point in the ENU (East-North-Up) system.

Return value

Coordinates of the point in the IG system.

quat GetZeroRotation ( dvec3 geo_pos ) #

Returns the zero-rotation for the specified target geodetic position.
Notice

Unigine uses ENU orientation!

  • final_rotation = zero_rotation * entity_local_rotation
  • entity_local_rotation = final_rotation * inverse(zero_rotation)

Arguments

  • dvec3 geo_pos - Target geodetic position coordinates (lat, lon, alt).

Return value

Zero-rotation quaternion for the specified target geodetic position.

vec3 GetZeroUpDirection ( dvec3 geo_pos ) #

Returns the zero "up"-vector coordinates for the specified target geodetic position.

Arguments

  • dvec3 geo_pos - Target geodetic position coordinates (lat, lon, alt).

Return value

Zero "up"-vector coordinates for the specified target geodetic position.

dmat4 GetZeroBasis ( dvec3 geo_pos ) #

Returns the whole zero basis for the specified target geodetic position.

Arguments

  • dvec3 geo_pos - Target geodetic position coordinates (lat, lon, alt).

Return value

Zero basis for the specified target geodetic position.

quat EulerENUToRotation ( vec3 euler ) #

Converts the specified Euler rotation vector in ENU (East-North-Up) coordinates to a rotation quaternion.
Notice

Unigine uses ENU orientation!

Axis order: Yaw -> Pitch -> Roll (ENU: Z -> X -> Y, NED: Z -> Y -> X)

Arguments

  • vec3 euler - Vector representing rotation (roll, pitch, yaw) in ENU (East-North-Up) coordinates.

Return value

Rotation quaternion.

quat EulerNEDToRotation ( vec3 euler ) #

Converts the specified Euler rotation vector in NED (North-East-Down) coordinates to a rotation quaternion.
Notice

Unigine uses ENU orientation!

Axis order: Yaw -> Pitch -> Roll (ENU: Z -> X -> Y, NED: Z -> Y -> X)

Arguments

  • vec3 euler - Vector representing Euler rotation (roll, pitch, yaw) in NED (North-East-Down) coordinates.

Return value

Rotation quaternion.

quat EulerIGToRotation ( vec3 euler ) #

Converts the specified Euler rotation vector in IG coordinates to a rotation quaternion.

Arguments

  • vec3 euler - Vector representing Euler rotation (roll, pitch, yaw) in IG coordinates.

Return value

Rotation quaternion.

vec3 RotationToEulerENU ( quat rotation ) #

Converts the specified rotation quaternion to Euler rotation vector in ENU (East-North-Up) coordinates.
Notice

Unigine uses ENU orientation!

Axis order: Yaw -> Pitch -> Roll (ENU: Z -> X -> Y, NED: Z -> Y -> X)

Arguments

  • quat rotation - Rotation quaternion.

Return value

Vector representing rotation (roll, pitch, yaw) in ENU (East-North-Up) coordinates.

vec3 RotationToEulerNED ( quat rotation ) #

Converts the specified rotation quaternion to Euler rotation vector in NED (North-East-Down) coordinates.
Notice

Unigine uses ENU orientation!

Axis order: Yaw -> Pitch -> Roll (ENU: Z -> X -> Y, NED: Z -> Y -> X)

Arguments

  • quat rotation - Rotation quaternion.

Return value

Vector representing Euler rotation (roll, pitch, yaw) in NED (North-East-Down) coordinates.

vec3 RotationToEulerIG ( quat rotation ) #

Converts the specified rotation quaternion to Euler rotation vector in IG coordinates.

Arguments

  • quat rotation - Rotation quaternion.

Return value

Vector representing Euler rotation (roll, pitch, yaw) in IG coordinates.
Last update: 2022-12-14
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