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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.Plugins.IG.View Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

This class represents the IG View interface.

Notice
IG plugin must be loaded.

View Class

Enums

MIRROR#

NameDescription
NONE = 0View mirror mode none.
HORIZONTAL = 1View mirror mode horizontal.
VERTICAL = 2View mirror mode vertical.
BOTH = 3View mirror mode horizontal and vertical.

PROJECTION#

NameDescription
PERSPECTIVE = 0Perspective view projection.
ORTHOGRAPHIC = 1Orthographic view projection.

REPLICATION#

NameDescription
REPLICATION_1_1 = 0Pixel replication function to be performed on the view: none. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_1_2 = 1Pixel replication function to be performed on the view: 1 x 2. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_2_1 = 2Pixel replication function to be performed on the view: 2 x 1. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_2_2 = 3Pixel replication function to be performed on the view: 2 x 2. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).

Properties

int ViewType#

The view type. IG-defined type for the view.

View.MIRROR MirrorMode#

The mirror mode for the view.

View.PROJECTION Projection#

The projection type for the view.

View.REPLICATION ReplicationMode#

The replication mode for the view.

bool SynckerProjectionEnable#

The a value indicating if the view is affected by the Syncker's projections.

bool Enabled#

The a value indicating if the view is enabled.

int ID#

The ID of the view.

Members


int getID ( ) #

Returns the ID of the view.

Return value

View ID.

void SetParentGroup ( ViewGroup view_group ) #

Attaches the view as a child to the specified parent view group.

Arguments

int GetParentGroupID ( ) #

Returns the ID of the parent group for the view.

Return value

Parent view group ID.

void SetDefinition ( float near, float far, float left_deg, float right_deg, float top_deg, float bottom_deg ) #

Sets the viewing volume (projection) parameters for the view using the specified values.

Arguments

  • float near - Distance to the near clipping plane, in units.
  • float far - Distance to the far clipping plane, in units.
  • float left_deg - Left half-angle, in degrees.
  • float right_deg - Right half-angle, in degrees.
  • float top_deg - Top half-angle, in degrees.
  • float bottom_deg - Bottom half-angle, in degrees.

void SetDefinition ( float near, float far, float fov ) #

Sets the viewing volume (projection) parameters for the view using the specified values.

Arguments

  • float near - Distance to the near clipping plane, in units.
  • float far - Distance to the far clipping plane, in units.
  • float fov - Field of view angle, in degrees.

void CopyDefinitionFromPlayer ( Player player ) #

Sets the viewing volume (projection) parameters for the view by copying them from the specified Player.
Notice
The viewport mask should be copied separately.

Arguments

  • Player player - Source Player to copy viewing volume parameters (projection) from.

float GetNear ( ) #

Returns the current distance to the near clipping plane.

Return value

Distance to the near clipping plane, in units.

float GetFar ( ) #

Returns the current distance to the far clipping plane.

Return value

Distance to the far clipping plane, in units.

float GetLeftDeg ( ) #

Returns the current left half-angle for the view frustum.

Return value

Left half-angle, in degrees.

float GetRightDeg ( ) #

Returns the current right half-angle for the view frustum.

Return value

Right half-angle, in degrees.

float GetTopDeg ( ) #

Returns the current top half-angle for the view frustum.

Return value

Top half-angle, in degrees.

float GetBottomDeg ( ) #

Returns the current bottom half-angle for the view frustum.

Return value

Bottom half-angle, in degrees.
Last update: 2022-12-14
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