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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ImportNode Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This class represents a container of metadata for an imported node.

ImportNode Class

Properties

IntPtr Data#

The metadata of the imported node.

string Filepath#

The path to the output node file.

ImportCamera Camera#

The camera node attribute.

ImportLight Light#

The light node attribute.

ImportMesh Mesh#

The mesh node attribute.

string Name#

The name of the imported scene node.

ImportNode Parent#

The parent node of the imported scene node.

dmat4 Transform#

The transformation matrix of the imported scene node.

Members


ImportNode ( ) #

Constructor. Creates an empty ImportNode instance.

void AddChild ( ImportNode node ) #

Adds the specified node as a child to the imported scene node.

Arguments

  • ImportNode node - Node to be added as a child to the imported node.

bool RemoveChild ( ImportNode node ) #

Removes the specified node from the list of children of the imported scene node.

Arguments

  • ImportNode node - Node to be removed from the list of children.

ImportNode GetChild ( int index ) #

Returns the child node of the imported node having the specifed index.

Arguments

Return value

Child node of the imported node with the specified index.

int GetNumChildren ( ) #

Returns the number of children of the imported node.

Return value

Number of node's children.
Last update: 2022-12-14
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