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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetSpriteShader Class

Inherits from: WidgetSprite

This class creates a sprite to display a image with a custom post-process material applied.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01

WidgetSpriteShader Class

Properties

Material Material#

The current post-process material used for the widget.

Members


WidgetSpriteShader ( Gui gui, string name = 0 ) #

Constructor. Creates a new sprite with post-process material and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the sprite will belong.
  • string name - Post-process material name. This is an optional parameter.

WidgetSpriteShader ( string name = 0 ) #

Constructor. Creates a new sprite with post-process material and adds it to the Engine GUI.

Arguments

  • string name - Post-process material name. This is an optional parameter.
Last update: 2022-12-14
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