This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.NavigationSector Class

Inherits from: Navigation
Warning
3D navigation feature is experimental and not recommended for production use.

This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.

See Also#

  • The article on Navigation Sector
  • A set of samples located in the data/samples/paths folder:
    1. route_00
    2. route_01
    3. route_02
    4. sector_00
    5. sector_01
    6. sector_02

  • The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/paths/ folder

NavigationSector Class

Properties

vec3 Size#

The current size of the navigation sector.

Members


NavigationSector ( vec3 arg1 ) #

Constructor. Creates a navigation sector of the specified size.

Arguments

  • vec3 arg1 - Box dimensions.

static int type ( ) #

Returns the type of the node.

Return value

Navigation type identifier.
Last update: 2022-12-14
Build: ()