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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.SplinePoint Class

This class is used to manage individual points of the world spline graph.

SplinePoint Class

Properties

int NumSources#

The total number of source nodes assigned to this spline point.

int NumSegments#

The total number of segments sharing this spline point.

vec3 Position#

The current position of the spline point.

WorldSplineGraph Parent#

The WorldSplineGraph node to which the spline point belongs.

int NumNodes#

The total number of nodes placed at this spline point.

Members


void SetEnabled ( bool enable, bool with_segments = 1 ) #

Sets a value indicating whether the spline point is enabled.

Arguments

  • bool enable - 1 to enable the spline point, 0 to disable.
  • bool with_segments - Use true to enable all segments, to which the point belongs as well, false to enable the spline point only.

bool IsEnabled ( ) #

Returns a value indicating whether the spline point is enabled.

Return value

true if the spline point is enabled; otherwise, false.

void GetSplineSegments ( SplineSegment[] segments ) #

Returns the list of segments, to which the spline point belongs, and puts them to the specified array of SplineSegment elements.

Arguments

  • SplineSegment[] segments - Array to store the list of segments, to which the spline point belongs.

void ClearSources ( ) #

Clears the list of source nodes for the spline point.

void AssignSource ( string name ) #

Assigns a source node with the given name to the spline point.

Arguments

void RemoveSource ( string name ) #

Removes the source node with the given name.

Arguments

void GetSources ( string[] sources ) #

Returns a list of source nodes assigned to the spline point and puts it to the specified vector.

Arguments

  • string[] sources - List of source nodes assigned to the spline point.

void Copy ( SplinePoint src ) #

Copies all parameters from the specified source spline point.

Arguments

  • SplinePoint src - Source spline point.

SplinePoint Clone ( ) #

Returns a clone of the spline point.

Return value

Clone of the spline point.

int GetSourceNodeType ( string name ) #

Returns the type of the source node with the specified name.

Arguments

Return value

Source node type.

void SetLinkVariant ( string name, int variant ) #

Sets a link variant for the junction source node with the specified name.

Arguments

  • string name - Source node name.
  • int variant - Link variant number for the junction source node.

int GetLinkVariant ( string name ) #

Returns the current link variant for the junction source node with the specified name.

Arguments

Return value

Link variant number for the junction source node.

int GetLinkWorldPosition ( SplineSegment segment, out Vec3 position ) #

Gets the current link (bone) position of the junction source node and puts it to the specified position vector.

Arguments

  • SplineSegment segment - Spline segment for which the position of the corresponding link (bone) of the junction source node is to be obtained.
  • out Vec3 position - Vector to store the position of the junction source node's link (bone) corresponding to the specified spline segment.

Return value

1 if the current position of the junction source node's link (bone) corresponding to the specified spline segment was obtained successfully; otherwise 0.

int GetNumNodes ( ) #

Returns the total number of nodes placed at this spline point.

Return value

Total number of nodes placed at this spline point.
Last update: 2022-12-14
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