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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.Export Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This is the export manager class. It is used to create and manage exporters.

You can manage the set of available exporters dynamically by adding them to or removing from the registry.

You can also get the list of all currently supported file extensions.

Export Class

Members


Export ( ) #

Constructor. Creates an exporter with default settings.

void RegisterExporter ( const char * type_name, ICollection<string> & extensions ) #

Registers a new exporter with a given name for the specified list of file extensions.

Arguments

  • const char * type_name - Exporter type name.
  • ICollection<string> & extensions - List of file extensions for which the specified Exporter is to be used.

Exporter * CreateExporter ( const char* type_name ) #

Creates a new exporter of the specified type.
Notice
The exporter type name specified must be previously registered.

Arguments

  • const char* type_name - Exporter type name.

Return value

Pointer to a new created exporter of a given type, if it was created successfully; otherwise, nullptr.

Exporter * CreateExporterByFileName ( const char* file_name ) #

Creates an exporter for the output file with a given name by its extension, if such an exporter was previously registered.

Arguments

  • const char* file_name - Name of the output file containing the data to be exported.

Return value

Pointer to the exporter, if it was successfully created for the file with a given name; otherwise, nullptr.

ICollection<string> & GetExporterTypes ( ) #

Returns the list of all exporter types registered by the Export Manager.

Return value

List of all exporter types registered by the Export Manager as a vector of strings.

void GetExporterTypes ( ICollection<string> & types ) #

Returns the list of all exporter types registered by the Export Manager and puts it to the given vector.

Arguments

  • ICollection<string> & types - Vector to put the list of all registered exporter types to.

bool IsSupportedExtension ( const char* extension ) #

Returns a value indicating whether the specified file extension is supported by the exporter.

Arguments

  • const char* extension - Null-terminated string with file extension to be checked.

Return value

true if the specified file extension is supported by the exporter; otherwise, false.

ICollection<string> & getSupportedExtensions ( ) #

Returns the list of all supported file extensions as a vector of strings.

Return value

List of all supported extensions as a vector of strings.

void GetSupportedExtensions ( ICollection<string> & extensions ) #

Returns the list of all supported file extensions and puts it to the given vector.

Arguments

  • ICollection<string> & extensions - Vector to put the list of all supported extensions to.

String getExporterTypeByExtension ( const char* extension ) #

Returns the type of exporter for the specified extension.

Arguments

  • const char* extension - Null-terminated string with file extension.

Return value

Type of exporter for the specified extension, if it exists, as a string; otherwise, null string.

bool DoExport ( const NodePtr& root_node, const char* output_filepath ) #

Creates an exporter and then exports the node to the specified output file.

Arguments

  • const NodePtr& root_node - Root node of the hierarchy to be exported.
  • const char* output_filepath - Output path to be used to store generated file(s) with exported data.

Return value

true if the file is exported successfully; otherwise, false.
Last update: 2022-12-14
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