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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.NodeExternBase Class

Inherits from: Base

The base class that is used to implement logic of custom user-defined nodes. The custom node class should be inherited from NodeExternBase.

NodeExternBase Class

Members


int GetClassID ( ) #

Returns a unique class ID.

Return value

Unique class ID.

Node GetNode ( ) #

Returns the Node instance.

Return value

Node.

NodeExtern GetNodeExtern ( ) #

Returns the NodeExtern instance that is created on loading the custom node.

Return value

NodeExtern.

int LoadWorld ( Xml xml ) #

Loads a node state from the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully loaded; otherwise, 0 is returned.

void RenderHandler ( ) #

Renders the handler for the custom user-defined node.

void RenderVisualizer ( ) #

Renders the visualizer for the custom user-defined node.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

bool SaveState ( Stream stream ) #

Saves a node state into the stream.

Saving into the stream requires creating a blob to save into. To restore the saved state the RestoreState() method is used:

Source code (C#)
// initialize a node and set its state
//...//

// save state
Blob blob_state = new Blob();
node.SaveState(blob_state);

// change the node state
//...//

// restore state
blob_state.SeekSet(0);	// returning the carriage to the start of the blob
node.RestoreState(blob_state);

Arguments

  • Stream stream - Stream smart pointer.

Return value

true on success; otherwise, false.

bool RestoreState ( Stream stream ) #

Restores a node state from the stream.

Restoring from the stream requires creating a blob to save into and saving the state using the SaveState() method:

Source code (C#)
// initialize a node and set its state
//...//

// save state
Blob blob_state = new Blob();
node.SaveState(blob_state);

// change the node state
//...//

// restore state
blob_state.SeekSet(0);	// returning the carriage to the start of the blob
node.RestoreState(blob_state);

Arguments

  • Stream stream - Stream smart pointer.

Return value

true on success; otherwise, false.

int SaveWorld ( Xml xml ) #

Saves a node state into the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully saved; otherwise, 0 is returned.

void UpdateEnabled ( ) #

Updates enabled.

void UpdatePosition ( ) #

Updates a position of the custom node.

void UpdateTransform ( ) #

Updates transformation matrix of the custom node.
Last update: 2023-04-25
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