This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.SystemDialog Class

This class is used to create and manage system dialogs displaying informational, warning, and error messages.

SystemDialog Class

Properties

int Type#

The Dialog type to be set: one of the TYPE_* values.

string Title#

The Current dialog title.

string Message#

The Current dialog message.

int DefaultButtonReturn#

The Number of the button, in the range from 0 to the total number of buttons.

int DefaultButtonEscape#

The Number of the button, in the range from 0 to the total number of buttons.

int NumButtons#

The Total number of dialog buttons.

Members


SystemDialog ( ) #

Constructor.

int AddButton ( ) #

Adds a new button to the system dialog.

Return value

Number of the new added button.

int AddButton ( string name ) #

Adds a new button to the system dialog.

Arguments

  • string name - Name of the button to be added.

Return value

Number of the new added button.

void RemoveButton ( int num ) #

Removes the button with the specified number from the system dialog.

Arguments

void SwapButtons ( int num_0, int num_1 ) #

Swaps two buttons with the specified numbers.

Arguments

string GetButtonName ( int num ) #

Returns the name of the button by its number.

Arguments

Return value

Name of the button with the specified number.

void SetButtonName ( int num, string name ) #

Sets as new name for the button with the specified number.

Arguments

  • int num - Number of the button to be renamed, in the range from 0 to the total number of buttons.
  • string name - New name to be set for the button with the specified number.
Last update: 2023-01-16
Build: ()