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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetEditLine Class

Inherits from: Widget

This class creates an editable single-line text field containing a text string.

WidgetEditLine Class

Properties

string Text#

The current contents of the text field.

int Selection#

The position from which the selection starts.

int Cursor#

The current cursor position in the text field.

int Capacity#

The maximum length of a string entered into the text field.

int Background#

The value indicating if a background texture is rendered for the text field.

int Validator#

The validator associated with the text field. the default is VALIDATOR_ANY.

bool Password#

The value indicating if the text field is a password field (all entered characters show up as dots).

bool Editable#

The value indicating if the contents of the text field can be edited. the default is 1.

vec4 BorderColor#

The four-component vector specifying the color in the RGBA format.

vec4 SelectionColor#

The four-component vector specifying the color in the RGBA format.

vec4 BackgroundColor#

The four-component vector specifying the color in the RGBA format.

Members


WidgetEditLine ( Gui gui, string str = 0 ) #

Constructor. Creates a text field and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the text field will belong.
  • string str - Initial value. This is an optional parameter.

WidgetEditLine ( string str = 0 ) #

Constructor. Creates a text field and adds it to the Engine GUI.

Arguments

  • string str - Initial value. This is an optional parameter.

string GetSelectionText ( ) #

Returns currently selected text.

Return value

Currently selected text.

void ClearSelectionText ( ) #

Deletes currently selected text.
Last update: 2022-12-14
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