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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.WidgetButton Class

Inherits from: Widget

Interface for widget button handling.

Notice
The button is automatically stretched or shrinked to match the size of the current texture/image. When you resize the button the size of the image does not change. In case you need to create a type of button widget with an auto-adjusted image size, or image rotation, please consider Widget Sprite instead.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/button_00

Example#

The following code illustrates how to create a button widget and set its parameters.

Source code (C#)
/* .. */

// event handler function
void OnButtonClicked()
{
	/* .. */
	
	return;
}

/* .. */
 public override bool Init()
{
	// getting a pointer to the system GUI
	Gui gui = Gui.GetCurrent();

	// creating a button widget and setting its caption
	WidgetButton widget_button = new WidgetButton(gui, "Delete");

	// setting a tooltip
	widget_button.SetToolTip("Delete object(s)");

	// rearranging button size
	widget_button.Arrange();

	// setting button position
	widget_button.SetPosition(10, 10);

	// setting onButtonClicked function to handle CLICKED event
	widget_button.AddCallback(Gui.CALLBACK_INDEX.CLICKED, OnButtonClicked);

	// adding created button widget to the system GUI
	gui.AddChild(widget_button, Gui.ALIGN_OVERLAP | Gui.ALIGN_FIXED);
}

WidgetButton Class

Properties

string StyleTexture#

The path to the button skin texture.

string Text#

The button text label.

int TextAlign#

The alignment of the button label.

string Texture#

The path to the button image texture.
Notice
The button is automatically stretched or shrinked to match the size of the current texture. When you resize the button the size of the image does not change. In case you need to create a type of button widget with an auto-adjusted image size, or image rotation, please consider Widget Sprite instead.

vec4 ButtonColor#

The color for the button.

bool Toggled#

The value indicating if the toggle button is pressed.

bool Toggleable#

The value indicating if the button is a toggle button or a simple one. The default is 0.

int Background#

The value indicating if a background texture is rendered for the button. The default is 1.

Members


WidgetButton ( Gui gui, string str = 0 ) #

Constructor. Creates a button with a given label and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new button will belong.
  • string str - Button label. This is an optional parameter.

WidgetButton ( string str = 0 ) #

Constructor. Creates a button with a given label and adds it to the Engine GUI.

Arguments

  • string str - Button label. This is an optional parameter.

void SetImage ( Image image ) #

Sets a new image for the button.
Notice
The button is automatically stretched or shrinked to match the size of the current image. When you resize the button the size of the image does not change. In case you need to create a type of button widget with an auto-adjusted image size, or image rotation, please consider Widget Sprite instead.

Arguments

  • Image image - Image to set.

Image GetImage ( ) #

Returns the current button image.
Notice
The button is automatically stretched or shrinked to match the size of the current image. When you resize the button the size of the image does not change. In case you need to create a type of button widget with an auto-adjusted image size, or image rotation, please consider Widget Sprite instead.

Return value

Button image.

void SetStyleImage ( Image image ) #

Sets a button skin image.

Arguments

  • Image image - Image to set.

Image GetStyleImage ( ) #

Returns the button skin image.

Return value

Button skin image.
Last update: 2023-04-13
Build: ()