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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ObjectVolumeOmni Class

Inherits from: Object

This class is used to create a volume omni object. It simulates a visible volume of light emitted from a flat light source.

The volume omni object is rendered as a flat rectangle and billboards around its edges. The rectangle simulates a light emitting surface and billboards create a light volume around it.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/objects/volumes_03

ObjectVolumeOmni Class

Properties

float Attenuation#

The Attenuation that modulates smooth fading of the volume omni object when the camera looks at it from a side.

float Radius#

The size of billboards.

float Height#

The height of the central flat rectangle in units.

float Width#

The width of the central flat rectangle.

Members


ObjectVolumeOmni ( float width, float height, float radius ) #

Constructor. Creates a new volume omni object with given properties.

Arguments

  • float width - Width of the central rectangle in units.
  • float height - Height of the central rectangle in units.
  • float radius - Size of billboards in units.

void SetSize ( float width, float height ) #

Sets new dimensions of the volume omni object.

Arguments

  • float width - New width of the central rectangle in units. If a negative value is provided, 0 will be used instead.
  • float height - New height of the central rectangle in units. If a negative value is provided, 0 will be used instead.

static int type ( ) #

Returns the type of the node.

Return value

Object type identifier.
Last update: 2022-12-14
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