This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Making Cutscenes: Animations & Camera Control

Tracker is a keyframe-based tool for creating sequences animated over time, which allows for adding dynamic gameplay elements or making in-game cinematic cutscenes. It gives developers the ability to:

  • Easily create key frames for all nodes in the world, as well as in-game cameras and render settings.
  • Set up day-night shift and weather conditions change.
  • Switch between the cameras, change field-of-view on the fly and play sounds for creating stunning cinematics.
  • Animate interactive objects in the game, for example, lights, doors, and platforms.
  • Apply post-processing effects such as DOF, Motion blur, SSR, etc. All these effects can be fine-tuned for each camera view.
  • And much more.

Moreover, the Tracker interface supports saving and loading of the created tracks, custom loop ranges, key cloning and snapping, as well as playback speed control.

Notice
To open the Tracker tool, choose Tools -> Tracker in the Menu Bar.

Tracker Tool

By using the Tracker tool, the following elements of the virtual world can be animated:

Key Frame Animation#

Tracks#

Tracker animations consist of a number of tracks and each track indicates how some parameter changes over the specified time. It can control some render effect or it can be bound to a node in the world. If more properties need to be animated for one node at the same time, simply a number of tracks are created for it. For example, with tracks, you can create animations that:

  • Move nodes, toggle skinned animation, control emission of particles, etc.
  • Change any of material settings and modify properties for various changeable effects. For example, you can change the texture and material reflectivity to create the effect of rain.
  • Alter rendering settings: change the background color, apply post-process effects, control stereo and much more.
  • Set up cameras.

Key Frames#

A track is composed of key frames, which are snapshots of the parameter at a certain time during the animation. Each key frame stores a time and the parameter change (new value for the parameter or whether is enabled or disabled). For example, for node position track, a key frame sets a new position of the node along one of the axes; for the node enabling track, a key can indicate that a node is disabled for rendering.

This parameter value set in the key frame is applied between the current keyframe and the next one. Depending on the transition mode, the key frame values can be switched abruptly or smoothly interpolated:

  • Linear interpolation can be used, for instance, for a node scale track.
  • Bezier interpolation will provide a smooth curve for a node position track.

Tracker Settings#

Track Settings#

Add an animation track. In case of a simple track (for example, the track that toggles a node on and off), only a track line will be available. If the track controls parameter with values, key frames will also be present in the graph.
Remove the selected animation track.
Clone the selected animation track.
Move the selected animation track up the list.
Move the selected animation track down the list.
Save the parameter value from the Editor into the track. It is available only when the track is disabled. See details.
Toggles the track on and off (turns its animation on and off).
Toggles displaying a track graph on and off (not available for simple tracks).
Load

Load the *.track file. Tracks from the loaded file will be displayed on the tracks list.

Notice
If you have some tracks in the list, you should save them before loading the track file. Otherwise, they will be lost as the loaded tracks will be displayed instead of the current ones.

The button can be found in the upper right corner of the Tracker.

Save Save all current tracks into the *.track file. The button can be found in the upper right corner of the Tracker.
Clear Delete all tracks from the tracks list. The button can be found in the upper right corner of the Tracker.

Tracker also displays information on the animating objects and allows specifying additional animation settings for each track. For example, you can change a node or a material to which the track is bound.

Graph Arrange Modes#

Scale the graph horizontally in such way that the whole animation line fits into view.

Scale the graph vertically in such way that the lowest and the highest key frames fit into view.

Scale the graph so that all key frames fit into view.

Key Frames and Transition Modes#

Constant mode (no transition). Key frame value remains constant up to the next key frame, where it abruptly changes.

Linear interpolation. Key frame value is linearly interpolated between neighboring key frames.

Smooth interpolation by Bezier spline. There are two control points available for each keyframe.

Interpolation by Bezier triangle. The sharp transition between key frame values can be created. There are two control points available for each keyframe.

Automatic interpolation by Bezier spline. No control points are available as the curve is smoothed automatically.

Remove selected key frames.
Snapping mode for key frames. When a key frame is dragged along the track line, this mode pulls a keyframe into alignment with other key frames (on the same or other tracks). It can also be enabled by holding ALT.
Time Time of the selected key frame. It controls when the key is used during track animation.
Value Parameter value in the selected key frame. It controls when the key is played during track animation.

Playback Settings#

Duration and playback speed for all tracks. If you click the icon, the Track Settings window will open:

Min Time Lower limit of the playback range.
Max Time Upper limit of the playback range. For example, setting Min Time to 0 and Max Time to 2 means that tracks playback will last 2 units.
Unit Time Playback speed. It sets the duration of one unit in seconds. For example, if Unit Time is set to 1, track animation will last 2 seconds; if set to 2, for 4 seconds.
From The time to start tracks playback from. It is used to limit the playback to a specified range.
To The time to stop tracks playback on. It is used to limit the playback to a specified range.
Time The current animation track time.
Go to the previous key frame.
Play all enabled tracks once.
Play all enabled tracks in a loop.
Go to the next key frame.

Video Tutorial: Tracker Tool#

Last update: 2022-12-14
Build: ()