Unigine.WidgetComboBox Class
Inherits from: | Widget |
This class creates a combo box.
WidgetComboBox Class
Properties
string StyleTextureBorder#
The skin used for the widget's border.
string StyleTextureBackground#
The skin used for the widget's background.
string StyleTextureSelection#
The skin used to highlight the current selection for the widget.
string StyleTextureButton#
The path to the skin used for buttons.
string StyleTextureIcon#
The path to the skin used for icons.
int CurrentItem#
The currently selected item.
int NumItems#
The number of items in the combobox.
string Texture#
The path to the image with mini icons, which are used with combobox items.
vec4 ButtonColor#
The color for the widget's button.
vec4 BorderColor#
The border color for the widget.
vec4 SelectionColor#
The color used to highlight the current selection for the widget.
vec4 ListBackgroundColor#
The background color used for the widget's list items.
vec4 MainBackgroundColor#
The background color used for the widget's text box.
Members
WidgetComboBox ( Gui gui ) #
Constructor. Creates an empty combobox and adds it to the specified GUI.Arguments
WidgetComboBox ( ) #
Constructor. Creates an empty combobox and adds it to the Engine GUI.string GetCurrentItemData ( ) #
Returns the text data of the currently selected item. The data can be used as a text identifier of the item (instead of using the item number).Return value
Item text data.string GetCurrentItemText ( ) #
Returns a text value of the currently selected item.Return value
Item text.void SetImage ( Image image ) #
Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.Arguments
- Image image - Image to set.
Image GetImage ( ) #
Returns the image with mini icons, which are used for the combobox items.Return value
Image with mini icons.void SetItemData ( int item, string str ) #
Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
- string str - Item text data to be set.
string GetItemData ( int item ) #
Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text data.void SetItemText ( int item, string str ) #
Sets a text for a given item.Arguments
- int item - Item number.
- string str - Item text.
string GetItemText ( int item ) #
Returns the text of a given item.Arguments
- int item - Item number.
Return value
Item text.void SetItemTexture ( int item, int texture ) #
Sets an icon for a given item.Arguments
- int item - Item number.
- int texture - Zero-based ID of the icon.
int GetItemTexture ( int item ) #
Returns the icon of a given item.Arguments
- int item - Item number.
Return value
Zero-based ID of the icon.int AddItem ( string str, int texture = -1 ) #
Adds a new item with a given text and an icon.Arguments
- string str - Item text.
- int texture - Zero-based ID of the icon.
Return value
Number of the added item.void Clear ( ) #
Removes all items from the combobox.void RemoveItem ( int num ) #
Removes a given item from the combobox.Arguments
- int num - Item number.
int FindItemByText ( string str ) #
Returns the number of the item the text of which is the same as in the argument.Arguments
- string str - Item text.
Return value
Number of the item with the matching text.Last update:
2022-12-14
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)