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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.ObjectMeshSplineCluster Class

Inherits from: Object

ObjectMeshSplineCluster Class

Properties

int NumMeshes#

The Number of meshes.

string MeshName#

The Mesh name.

Members


static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

mat4 GetMeshTransform ( int num ) #

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

bool GetClusterTransforms ( WorldBoundBox bounds, mat4[] transforms ) #

Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • WorldBoundBox bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • mat4[] transforms - Buffer to store transformations of spline cluster meshes.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

bool GetClusterWorldTransforms ( WorldBoundBox bounds, mat4[] transforms ) #

Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • WorldBoundBox bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • mat4[] transforms - Buffer to store transformations of spline cluster meshes.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

int GetNumSurfaceTargets ( int surface ) #

Returns the total number of surface targets.

Arguments

  • int surface - Surface number.

Return value

Total number of surface targets.

string GetSurfaceTargetName ( int surface, int target ) #

Returns the name of a given surface target.

Arguments

  • int surface - Surface number.
  • int target - Target number.

Return value

Target name.

int FindSurfaceTarget ( string name, int surface ) #

Searches for a surface target with a given name.

Arguments

  • string name - Target name.
  • int surface - Surface number.

Return value

Target number if it exists; otherwise, -1.
Last update: 2022-12-14
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