This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine.TerrainGlobalLodHeight Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Inherits from: TerrainGlobalLod

This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.

TerrainGlobalLodHeight Class

Properties

int CollisionMask#

The current collision mask for the height lod. a collision of an object with the height lod will be detected, if they both have matching masks.

int IntersectionMask#

The current intersection mask for the height lod. an intersection of an object with the height lod will be detected, if they both have matching masks.

bool CastShadows#

The A value indicating if shadow casting for the height lod is enabled.

bool Collision#

The A value indicating if collision detection for the height lod is enabled.

bool Intersection#

The A value indicating if intersection detection for the height lod is enabled.

Members


Last update: 2022-12-14
Build: ()