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视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

General Information

This course is an introduction to UNIGINE 3D visualization platform. It is intended for those having basic C# programming skills and already makes (or plans to make) first steps in 3D. Upon completion of this course the words "engine" and "UV" will definitely mean more than just a car engine, and something associated with ultraviolet.

If you want to know more about 3D visualization, if you want to understand the basics of 3D graphics and learn how to make your own 3D and VR applications using UNIGINE — this course is for you!

This course covers basic aspects plus many other advanced and very interesting topics including animations and physics, lighting, materials creation, adding sounds and music, GUI creation, optimization basics, video recording, and a lot more to give you more confidence, better understanding of peculiarities of the Engine — making a firm basis for further progress.

Upon completion of this course, you'll get practical experience while your portfolio will include four new projects (based on the templates provided):

  • ArchViz — an interior scene with interactive objects.
  • FPS — a simple first-person shooter.
  • Race — an arcade cross-country racing game with time limits and checkpoints to be visited.
  • VR — a simple VR-project based on the VR Template with extended functionality.

Prerequisites:

  • Basic C# programming skills (required)
  • Experience in using any 3D modeling software (a good plus)

Level: beginner

This version of the course is intended for UNIGINE 2.18 SDK version and takes 70 hours to complete (20 — theory, and 50 — practice).

All necessary assets are available for free at store.unigine.com.

Last update: 2024-08-16
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