Unigine::AnimationModifierMat4 Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: | #include <UnigineAnimation.h> |
Inherits from: | AnimationModifier |
AnimationModifierMat4 Class
枚举
FOLLOW_MODE#
Members
void setFollowMode ( ) #
Sets a new transformation mode for the modified object.
Arguments
- mode - The transformation mode for the modified object.
getFollowMode() const#
Returns the current transformation mode for the modified object.
Return value
Current transformation mode for the modified object.void setFollowPositionOffset ( ) #
Sets a new position offset along the follow axis.
Arguments
- offset - The position offset along the follow axis.
getFollowPositionOffset() const#
Returns the current position offset along the follow axis.
Return value
Current position offset along the follow axis.bool isUniformTime() const#
Returns the current value showing if the modifier values are changed uniformly along the timeline.
Return value
true if value showing if the modifier values are changed uniformly along the timeline. is enabled; otherwise false.AnimationModifierMat4 ( AnimParams::PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams::PARAM param - Parameter to be animated by the modifier.
AnimationModifierMat4 ( AnimParams::PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams::PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierMat4 ( AnimParams::PARAM param, const char * param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams::PARAM param - Parameter to be animated by the modifier.
- const char * param_name - Name of the parameter.
AnimationModifierMat4 ( const char * param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- const char * param - Parameter to be animated by the modifier.
AnimationModifierMat4 ( const char * param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- const char * param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierMat4 ( const char * param, const char * param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- const char * param - Parameter to be animated by the modifier.
- const char * param_name - Name of the parameter.
void copy ( const Ptr<AnimationModifierMat4> & modifier ) #
Copies all data from the specified source animation modifier.Arguments
- const Ptr<AnimationModifierMat4> & modifier - Source animation modifier.
void addValue ( float time, const Math::Mat4 & value ) #
Adds the value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- const Math::Mat4 & value - The modifier value at the specified time.
void updateUniformTime ( bool enabled, bool force_update = false ) #
Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.Arguments
- bool enabled - The current value.
- bool force_update - The target value.
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)