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视频教程
界面
要领
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基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
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设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

里面有什么?

UNIGINE engine is a fully-featured 3D platform designed for creation of interactive virtual worlds with a photo-realistic quality. This powerful and extremely flexible solution is used for real-time simulation (transportation, military training, etc.), visualization (architecture, media installations, etc.) and game development. UNIGINE引擎是功能齐全的3D平台,旨在创建具有逼真的质量的交互式虚拟世界。这个功能强大且极为灵活的解决方案用于实时仿真(运输,军事训练等),可视化(体系结构,媒体安装等)和游戏开发。

However, UNIGINE is not some sort of application building constructor: it is a very robust, feature-rich, and optimized software library with a set of tools. So you will need some people in the team with programming skills (preferably C++) to utilize the UNIGINE power for your projects. Please also note that some features are optional, depending on the SDK edition (Community / Engineering / Sim).但是,UNIGINE并不是某种应用程序构建构造函数:它是一个非常健壮,功能丰富且经过优化的软件库,带有一组工具。因此,您团队中需要一些具有编程技能(最好是C ++)的人员才能将UNIGINE功能用于您的项目。另请注意,某些功能是可选的,具体取决于SDK版本(Community / Engineering / Sim)。

UNIGINE provides support for Windows and Linux. UNIGINE支持Windows和Linux。

For more details, see hardware requirements.有关更多详细信息,请参见硬件要求

Renderer
渲染器#

The UNIGINE image generator provides a near-photorealistic rendering of visual scenes based on sophisticated shading and lighting models, accurate atmosphere model, advanced special effects and lifelike post-processing. UNIGINE图像生成器基于复杂的阴影和照明模型,精确的气氛模型,高级特效和逼真的后期处理,为视觉场景提供了近乎真实感的渲染

  • Physically based rendering (PBR)基于物理的渲染(PBR)
  • GGX BRDF: realistic speck from light sources GGX BRDF:来自光源的逼真的斑点
  • Ultra-quality environment probes 超優質環境探頭
  • Energy conservation model 節能模型
  • Microfiber effect for fabric织物的超细纤维效果
  • Cinematic post-effects: SSAO, motion blur, chromatic aberrations, grain effect, sharpness filter, etc.电影后期效果:SSAO,运动模糊,色差,颗粒效果,清晰度滤镜等。
  • Atmospheric light scattering for realistic simulation of the atmosphere用于真实模拟大气的大气光散射
  • Excellent rendering of vast, detailed masses of vegetation出色地绘制了广阔而详细的植被
  • Configurable forward and deferred rendering可配置的正向和延迟渲染
  • Support for HLSL and UUSL languages for shaders支持着色器的HLSL和 UUSL 语言
  • Support for DirectX 11/12 and Vulkan支持 DirectX 11/12 和 Vulkan

Image Output Schemas
图像输出架构#

UNIGINE handles various image output schemas:UNIGINE处理各种图像输出模式:

  • Multi-channel image generation (cluster rendering) via proprietary Syncker system or standard CIGI protocol通过专有的 Syncker 系统或标准CIGI协议生成多通道图像(群集渲染)
  • Multi-projector setups with support for edge blending and image warping 多投影仪设置,支持边缘融合和图像变形
  • Stereoscopic rendering in multiple modes, including native support for VR headsets:立体渲染具有多种模式,包括对VR头显的原生支持:

    • Oculus Rift / Rift S / Quest / Quest 2 (with Oculus Link cable / Oculus Link wireless)Oculus Rift / Rift S / Quest / Quest 2 (带Oculus Link电缆/ Oculus Link无线)
    • HTC Vive / Vive Pro / Focus / Cosmos
    • Varjo VR-1 / VR-2 / VR-3 / XR-3 (with extended mixed reality support)Varjo VR-1 / VR-2 / VR-3 / XR-3 (扩展混合现实支持)
    • Windows Mixed Reality (WMR)-compatible兼容Windows混合现实(WMR)
    • OpenVR-compatible兼容OpenVR
  • Multi-monitor rendering for video walls 用于视频墙的多显示器渲染
  • Panoramic rendering, including fisheye mode 全景渲染,包括鱼眼模式

Scene Manager
现场经理#

Built-in advanced scene manager is designed for handling virtual worlds of unprecedented scale filled with thousands of objects.内置的高级场景管理器旨在处理前所未有的虚拟世界,其中包含成千上万个对象。

  • Support for 64-bit double precision of coordinates支持64位双精度坐标
  • Scene graph providing nodes hierarchy, easy control over nodes and branches relative object-space transformations, spatial multi-tree subdivision场景图可提供节点层次结构,对节点和分支的轻松控制以及相对的对象空间转换,空间多树细分
  • Asynchronous data streaming异步数据流
  • Advanced LOD system先进的LOD系统
  • Increased camera precision提高相机精度
  • Procedural placement of big amount of objects大量对象的程序放置
  • Support for geo-coordinates支持地理坐标
  • Extremely fast intersection / line of sight tests极快的交叉点/视线测试
  • Increased visibility distance增加可见距离

Built-in Objects
内建物件#

UNIGINE provides a set of built-in objects allowing you to create a complex, dynamic virtual world: UNIGINE提供了一组内置对象,使您可以创建一个复杂的动态虚拟世界:

  • Nodes serve to organize other nodes into a hierarchy, create new pivot points and triggers 节点用于将其他节点组织到一个层次结构中,创建新的枢轴点和触发器
  • Light sources represent different kinds of the scene illumination: global, omni-directional, projected, etc. 光源代表不同类型的场景照明:全局,全向,投影等。
  • Objects represent imitations of entities present in the real world: objects, sky, terrains, water, etc. 对象代表现实世界中存在的实体的模仿:对象,天空,地形,水等。
  • Effects contain particles systems, physical fields, volumetric objects, decals, etc. 效果包含粒子系统,物理场,体积对象,贴花等。
  • Players represent different kinds of cameras 玩家代表不同类型的摄像机

Physics Engine
物理引擎#

There is a built-in physics engine available. Please take into the account that it is designed primarily for "game-level" physics simulation: for accurate simulation of physical processes (e.g.: flight dynamics model) it is recommended to use the specialized solutions.有内置的物理引擎。请考虑到它主要是为“游戏级”物理模拟而设计的:为了精确模拟物理过程(例如,飞行动力学模型),建议使用专门的解决方案。

  • Collision detection and rigid body physics碰撞检测和刚体物理
  • Ragdolls布娃娃
  • Various joints, motors and springs各种关节,电动机和弹簧
  • Deformable cloth and rope physics可变形的布和绳物理
  • Dynamic destruction of objects动态破坏对象
  • Force fields Force fields
  • Fluid buoyancy and two-way interaction流体浮力和双向相互作用
  • Time reverse feature时间倒退功能

Application Programming Interfaces
应用程序编程接口#

You can choose among powerful UNIGINE APIs:
  • C++ API for maximum performance and seamless integration with the existing code baseC++ API for maximum performance and seamless integration with the existing code base
  • C# API for a good balance between speed and ease of use with the Component System integrated into the UnigineEditorC# API for a good balance between speed and ease of use with the Component System integrated into the UnigineEditor
  • Fast iterative scripting with UnigineScript, featuring instant compilationFast iterative scripting with UnigineScript, featuring instant compilation
C++ API for maximum performance and seamless integration with the existing code baseC# API for a good balance between speed and ease of use with the Component System integrated into the UnigineEditorFast iterative scripting with UnigineScript, featuring instant compilation
您可以在功能强大的UNIGINE API中进行选择:
  • C++ API for maximum performance and seamless integration with the existing code base C ++ API ,以实现最佳性能并与现有代码库无缝集成
  • C# API for a good balance between speed and ease of use with the Component System integrated into the UnigineEditorC# API 通过与UnigineEditor集成的组件系统在速度和易用性之间取得了良好的平衡
  • Fast iterative scripting with UnigineScript, featuring instant compilation使用 UnigineScript 快速迭代脚本,具有即时编译功能

Input Systems
输入系统#

UNIGINE handles various user input schemas:
  • Standard PC keyboards and miceStandard PC keyboards and mice
  • Multi-touch screensMulti-touch screens
  • Gamepads and joysticksGamepads and joysticks
  • Head trackersHead trackers
  • 6 DOF positioning devices6 DOF positioning devices
  • Motion capture systemsMotion capture systems

We also offer our API for adding custom devices.We also offer our API for adding custom devices.

Standard PC keyboards and miceMulti-touch screensGamepads and joysticksHead trackers6 DOF positioning devicesMotion capture systemsWe also offer our API for adding custom devices.
UNIGINE处理各种用户输入模式:
  • Standard PC keyboards and mice标准PC键盘和鼠标
  • Multi-touch screens 多点触摸屏
  • Gamepads and joysticks游戏手柄和操纵杆
  • Head trackers 头部追踪器
  • 6 DOF positioning devices 6自由度定位装置
  • Motion capture systems 运动捕捉系统

We also offer our API for adding custom devices.我们还提供了用于添加自定义设备的API。

Audio System
音响系统#

Multi-channel audio system with support for:支持以下功能的多声道音频系统:

  • 3D effects 3D效果
  • Sound occlusion 声音遮挡
  • Reverberation zones 混响区

Graphical User Interface
图形用户界面#

There are several ways to implement GUIs in UNIGINE-powered applications: Integration into Qt applicationsNative GUI (rich set of widgets with 2D/3D effects and localization support)在UNIGINE驱动的应用程序中有多种实现GUI的方法:

Tools
工具类#

  • UnigineEditor provides the core functionality for creation and editing of virtual worlds for UNIGINE-based applications. It allows you to easily view and modify virtual worlds by adding, transforming and editing the nodes. UnigineEditor 提供了用于基于UNIGINE的应用程序创建和编辑虚拟世界的核心功能。通过添加,转换和编辑节点,您可以轻松查看和修改虚拟世界。
  • SDK browser for easy access to the SDK components and updates SDK浏览器,可轻松访问SDK组件和更新
  • Performance profiling tools 性能分析 工具
  • A set of other utilities for data conversion and compression一组用于数据转换和压缩的其他实用程序
最新更新: 2024-08-16
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