This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ImportMaterial Class

Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported material.

ImportMaterial Class

Members

void setData ( void * data ) #

Sets a new metadata of the imported material.

Arguments

  • void * data - The material metadata.

void * getData() const#

Returns the current metadata of the imported material.

Return value

Current material metadata.

void setName ( const char * name ) #

Sets a new name of the imported material.

Arguments

  • const char * name - The material name.

const char * getName() const#

Returns the current name of the imported material.

Return value

Current material name.

void setFilepath ( const char * filepath ) #

Sets a new path to the material's *.mat output file.

Arguments

  • const char * filepath - The output material file path.

const char * getFilepath() const#

Returns the current path to the material's *.mat output file.

Return value

Current output material file path.

ImportMaterial ( ) #

Constructor. Creates an empty ImportMaterial instance.

int getNumParameters ( ) const#

Returns the number of parameters of the imported material.

Return value

Number of material parameters.

Math::vec4 getParameter ( int index ) const#

Returns the value of the material parameter by its index in the list.

Arguments

Return value

Value of the material parameter with the specified index.

const char * getParameterName ( int index ) const#

Returns the name of the material parameter by its index in the list.

Arguments

Return value

Name of the material parameter with the specified index (if it exists).

void setParameter ( const char * name, const Math::vec4 & value ) #

Sets a new value for the material parameter with the specified name.

Arguments

  • const char * name - Name of the material parameter.
  • const Math::vec4 & value - New parameter value to be set.

bool hasParameter ( const char * name ) const#

Returns a value indicating if the material has a parameter with the specified name.

Arguments

  • const char * name - Name of the material parameter to be checked.

Return value

true if the material has a parameter with the specified name; otherwise false.

void removeParameter ( const char * name ) #

Removes a parameter of the imported material by its name.

Arguments

  • const char * name - Name of the material parameter to be removed.

Math::vec4 getParameter ( const char * name ) const#

Returns the value of the material parameter with the specified name.

Arguments

  • const char * name - Material parameter name.

Return value

Material parameter value as a four-component vector.

int getNumTextures ( ) const#

Returns the number of textures used in the imported material.

Return value

Number of textures used in the imported material.

Ptr<ImportTexture> getTexture ( int index ) const#

Returns a texture used in the material by its index.

Arguments

Return value

Material texture with the specified index.

const char * getTextureName ( int index ) const#

Returns the name of the texture with the specified index.

Arguments

Return value

Name of the material texture with the specified index.

void setTexture ( const char * name, const Ptr<ImportTexture> & value ) #

Sets a new imported texture to be used for the material texture with the specified name.

Arguments

  • const char * name - Material texture name.
  • const Ptr<ImportTexture> & value - New texture to be set.

Ptr<ImportTexture> getTexture ( const char * name ) const#

Returns a texture used in the material by its name.

Arguments

  • const char * name - Material texture name.

Return value

Imported texture currently set as the specified material texture.

bool hasTexture ( const char * name ) const#

Returns a value indicating if the material has a texture with the specified name.

Arguments

  • const char * name - Texture name to be checked.

Return value

true if the material has a texture with the specified name; otherwise false.

void removeTexture ( const char * name ) #

Removes a texture of the imported material by its name.

Arguments

  • const char * name - Name of the material texture to be removed.
Last update: 2024-08-16
Build: ()