Material Examples
The set of samples in this part of Art Samples demonstrates how to use mesh_base material, materials created via Material Editor, and abstract materials.
Some of the links below lead to this section that contains a more detailed description of materials based on the Material Graph.
- Blackbody
- Blend By Height
- Boiling
- Clear Coat
- Cloth
- Cubemap Texture
- Custom Code
- Custom Subgraphs
- Displacement
- Dissolve
- Energy Shield
- Fade by Depth
- Flowmap
- Fresnel Effect
- Glass
- Hair Shading
- Ice
- Interior Mapping
- Materials Hierarchy
- Loop
- Melting
- Multi-layered Material
- Normal from Height Texture
- Normal from Height Value
- Normal Map OS
- Normal Map TS
- Panner
- Parallax
- Portals
- Procedural Tiles
- Rain
- Ramp Texture
- Subsurface Scattering
- Tessellation
- Transparent Materials
- Triplanar Mapping
- Unlit Materials
- UV Tiling and Offset
- Vertex Animation
- Vertex Color
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)