Unigine::Plugins::SpiderVision::MasksData Class
Header: | #include <plugins/Unigine/SpiderVision/UnigineSpiderVision.h> |
This class stores data on all masks created for the viewport and provides the interface for configuring each mask.
The mask is an arbitrary shape filled by a selected color that allows cutting out selected areas on the image rendered in the viewport.
This object is accessible via the corresponding method of the ViewportData class.
The mask data are stored in the configuration file.
MasksData Class
Members
void setEnabled ( bool enabled ) #
Sets a new value indicating if masks rendering is enabled.
Arguments
- bool enabled - Set true to enable rendering of masks; false - to disable it.
bool isEnabled() const#
Returns the current value indicating if masks rendering is enabled.
Return value
true if rendering of masks is enabled; otherwise false.int getNumMasks() const#
Returns the current total number of masks in the configuration.
Return value
Current total number of masks in the configuration.static Event<> getEventChanged() const#
event triggered on changing masks data. You can subscribe to events via connect() and unsubscribe via disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
The event handler signature is as follows: myhandler()For more details see the Event Handling article.
Usage Example
// implement the Changed event handler
void changed_event_handler()
{
Log::message("\Handling Changed event\n");
}
//////////////////////////////////////////////////////////////////////////////
// 1. Multiple subscriptions can be linked to an instance of the EventConnections
// class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////
// create an instance of the EventConnections class
EventConnections changed_event_connections;
// link to this instance when subscribing to an event (subscription to various events can be linked)
MasksData::getEventChanged().connect(changed_event_connections, changed_event_handler);
// other subscriptions are also linked to this EventConnections instance
// (e.g. you can subscribe using lambdas)
MasksData::getEventChanged().connect(changed_event_connections, []() {
Log::message("\Handling Changed event (lambda).\n");
}
);
// ...
// later all of these linked subscriptions can be removed with a single line
changed_event_connections.disconnectAll();
//////////////////////////////////////////////////////////////////////////////
// 2. You can subscribe and unsubscribe via an instance of the EventConnection
// class. And toggle this particular connection off and on, when necessary.
//////////////////////////////////////////////////////////////////////////////
// create an instance of the EventConnection class
EventConnection changed_event_connection;
// subscribe to the Changed event with a handler function keeping the connection
MasksData::getEventChanged().connect(changed_event_connection, changed_event_handler);
// ...
// you can temporarily disable a particular event connection to perform certain actions
changed_event_connection.setEnabled(false);
// ... actions to be performed
// and enable it back when necessary
changed_event_connection.setEnabled(true);
// ...
// remove subscription to the Changed event via the connection
changed_event_connection.disconnect();
//////////////////////////////////////////////////////////////////////////////
// 3. You can add EventConnection/EventConnections instance as a member of the
// class that handles the event. In this case all linked subscriptions will be
// automatically removed when class destructor is called
//////////////////////////////////////////////////////////////////////////////
// Class handling the event
class SomeClass
{
public:
// instance of the EventConnections class as a class member
EventConnections e_connections;
// A Changed event handler implemented as a class member
void event_handler()
{
Log::message("\Handling Changed event\n");
// ...
}
};
SomeClass *sc = new SomeClass();
// ...
// specify a class instance in case a handler method belongs to some class
MasksData::getEventChanged().connect(sc->e_connections, sc, &SomeClass::event_handler);
// ...
// handler class instance is deleted with all its subscriptions removed automatically
delete sc;
//////////////////////////////////////////////////////////////////////////////
// 4. Subscribe to an event saving a particular connection ID
// and unsubscribe later by this ID
//////////////////////////////////////////////////////////////////////////////
// instance of the EventConnections class to manage event connections
EventConnections e_connections;
// define a particular connection ID to be used to unsubscribe later
EventConnectionId changed_handler_id;
// subscribe to the Changed event with a lambda handler function and keeping connection ID
changed_handler_id = MasksData::getEventChanged().connect(e_connections, []() {
Log::message("\Handling Changed event (lambda).\n");
}
);
// remove the subscription later using the ID
MasksData::getEventChanged().disconnect(changed_handler_id);
//////////////////////////////////////////////////////////////////////////////
// 5. Ignoring all Changed events when necessary
//////////////////////////////////////////////////////////////////////////////
// you can temporarily disable the event to perform certain actions without triggering it
MasksData::getEventChanged().setEnabled(false);
// ... actions to be performed
// and enable it back when necessary
MasksData::getEventChanged().setEnabled(true);
Return value
Event reference.void clear ( ) #
Clears all masks.int addMask ( ) #
Adds a new mask.Return value
Mask index.void removeMask ( int index ) #
Removes the mask with the specified index.Arguments
- int index - Mask index.
void setMaskName ( int mask, const char * name ) #
Sets the name for the specified mask.Arguments
- int mask - Mask index.
- const char * name - Mask name.
String getMaskName ( int mask ) const#
Returns the name for the specified mask.Arguments
- int mask - Mask index.
Return value
Mask name.void setMaskEnabled ( int mask, bool enabled ) #
Sets the value indicating if rendering of the specified mask is enabled.Arguments
- int mask - Mask index.
- bool enabled - true to enable rendering of the mask, false to disable it.
bool isMaskEnabled ( int mask ) const#
Returns the value indicating if rendering of the specified mask is enabled.Arguments
- int mask - Mask index.
Return value
true if rendering of the mask is enabled, otherwise false.void setMaskSmoothStep ( int mask, int smooth_step ) #
Sets smoothing of edges for the specified mask.Arguments
- int mask - Mask index.
- int smooth_step - Smoothing value, the number of additional points to be inserted between the control points of the mask.
int getMaskSmoothStep ( int mask ) const#
Returns the smoothing value for the specified mask.Arguments
- int mask - Mask index.
Return value
Smoothing value, the number of additional points inserted between the control points of the mask.int addPoint ( int mask ) #
Adds the point to the mask as the last point in the list of points.Arguments
- int mask - Mask index.
Return value
Index of the added point.int addPoint ( int mask, int insert_index ) #
Adds the point to the mask.Arguments
- int mask - Mask index.
- int insert_index - Point index.
Return value
Total count of points in the mask.void removePoint ( int mask, int index ) #
Removes the point from the mask.Arguments
- int mask - Mask index.
- int index - Point index.
int getNumPoints ( int mask ) const#
Returns the total number of points in the mask.Arguments
- int mask - Mask index.
Return value
Total number of points.void setPoint ( int mask, int index, const Math::vec2 & point ) #
Sets the coordinates for the specified point in the mask.Arguments
- int mask - Mask index.
- int index - Point index.
- const Math::vec2 & point - Point coordinates.
Math::vec2 getPoint ( int mask, int index ) const#
Returns the coordinates for the specified point in the mask.Arguments
- int mask - Mask index.
- int index - Point index.
Return value
Point coordinates.void setPointHandleLeft ( int mask, int index, const Math::vec2 & point ) #
Sets the left control handle point for the specified point in the mask.Arguments
- int mask - Mask index.
- int index - Point index.
- const Math::vec2 & point - Coordinates of left control handle point.
Math::vec2 getHandleLeft ( int mask, int index ) const#
Returns the left control handle point for the specified point in the mask.Arguments
- int mask - Mask index.
- int index - Point index.
Return value
Coordinates of left control handle point.void setPointHandleRight ( int mask, int index, const Math::vec2 & point ) #
Sets the right control handle point for the specified point in the mask.Arguments
- int mask - Mask index.
- int index - Point index.
- const Math::vec2 & point - Coordinates of right control handle point.
Math::vec2 getHandleRight ( int mask, int index ) const#
Returns the right control handle point for the specified point in the mask.Arguments
- int mask - Mask index.
- int index - Point index.
Return value
Coordinates of right control handle point.void setPointSmoothType ( int mask, int index, ViewportData::POINT_SMOOTH_TYPE type ) #
Sets the line curving behavior for the point.Arguments
- int mask - Mask index.
- int index - Point index.
- ViewportData::POINT_SMOOTH_TYPE type - Type of the line curving behavior in the point.
ViewportData::POINT_SMOOTH_TYPE getPointSmoothType ( int mask, int index ) const#
Returns the line curving behavior for the point.Arguments
- int mask - Mask index.
- int index - Point index.
Return value
Type of the line curving behavior in the point.void saveXml ( const Ptr<Xml> & xml ) #
Saves the masks data to the given instance of the Xml class.Arguments
bool restoreXml ( const Ptr<Xml> & xml ) #
Loads the masks data from the specified instance of the Xml class.Arguments
Return value
true if the data has been loaded successfully, otherwise false.void save ( const Ptr<Stream> & stream ) #
Saves the masks data to the specified stream.Arguments
void restore ( const Ptr<Stream> & stream ) #
Loads the masks data from the specified stream.Arguments
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)