This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Concave Class

Header: #include <UnigineMathLibConcave.h>

This class creates concave shapes based on vertices by using a subset of convex shapes.

Concave Class

Members


static ConcavePtr create ( ) #

Constructor. Initializes the new concave shape by clearing data of the prevoius concave shape.

static ConcavePtr create ( const Concave& concave ) #

Constructor. Initializes the new concave shape using the given shape.

Arguments

  • const Concave& concave - Input concave shape.

Concave & operator= ( const Concave& concave ) #

Sets the concave shape to be equal the given concave shape.

Arguments

  • const Concave& concave - Concave shape.

Return value

Resulting concave shape.

void clear ( ) #

Clears the data of the prevoius concave shape.

bool create ( const vec3* vertex_, int num_vertex_, int depth_ = 4, float error_ = 0.01f, float threshold_ = 0.01f ) #

Creates the concave shape using the given vertices.

Arguments

  • const vec3* vertex_ - Vertices.
  • int num_vertex_ - Number of vertices.
  • int depth_ - Recursion depth.
  • float error_ - Convex error.
  • float threshold_ - Merge threshold.

Return value

true if the shape was successfully created; otherwise false.

float getError ( ) const#

Returns the convex error.

float getThreshold ( ) const#

Returns the merge threshold.

int getNumConvexes ( ) const#

Returns the number of convex hulls used to create this concave shape.

Return value

Number of convex hulls.

const Convex * getConvex ( int num ) const#

Returns the convex shape that is a part of this concave shape.

Arguments

  • int num - Number of the convex shape.

Return value

Convex shape.
Last update: 2024-10-30
Build: ()