Decal Projected Position Node
Description
Outputs the fragment position of the decal mesh (for Mesh decals) or plane (for Projected and Orthographic decals) corresponding to the fragment after being projected.
The coordinate space of the output value (Camera World, Object, View, Absolute World) can be selected with the Space dropdown parameter (double-click somewhere inside the node to see the dropdown).
When used on the vertex shader stage (e.g., with Vertex Intepolation or for vertex adjustment), this node provides source geometry positions for Orthographic and Projected decals as projected values are not available yet.
Last update:
2024-10-26
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)