Unigine::ImportLight Class
Header: | #include <UnigineImport.h> |
ImportLight Class
Members
void setData ( void * data ) #
Sets a new metadata of the light source.
Arguments
- void * data - The light source metadata.
void * getData() const#
Returns the current metadata of the light source.
Return value
Current light source metadata.void setNode ( const Ptr<ImportNode>& node ) #
Sets a new scene node to which the light is attached as an attribute.
Arguments
- const Ptr<ImportNode>& node - The scene node.
Ptr<ImportNode> getNode() const#
Returns the current scene node to which the light is attached as an attribute.
Return value
Current scene node.ImportLight ( ) #
Constructor. Creates an empty ImportLight instance.Last update:
2024-08-16
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