UV Tiling and Offset 示例
This material graph sample demonstrates how to implement UV adjustment (tiling and offset) in a material.此材质图表示例演示了如何在材质中实现 UV 调整(平铺和偏移)。
The UV Tiling Offset node accountable for UV adjustment modifies the original UVs (provided by the Vertex UV 0 node) by using the given UV Tiling and Offset parameter values (enabling you to adjust these values in the Parameters panel).负责 UV 调整的 UV Tiling Offset 节点通过使用给定的 UV Tiling 和 Offset 参数值(使您能够在 Parameters 面板中调整这些值)来修改原始 UV(由 Vertex UV 0 节点提供)。
Albedo and tangent-space Normal data for the Mesh Opaque PBR material are sampled via the Sample Texture node from the corresponding textures with accordance to the specified UVs.Mesh Opaque PBR 材质的反照率和切线空间法线数据通过 Sample Texture 节点根据指定的 UV 从相应纹理中采样。
Finally, the data output from the master material node is passed to the Final node.最后将master material节点输出的数据传给Final节点。