Unigine::ConsoleVariableFloat Class
Header: | #include <UnigineConsole.h> |
ConsoleVariableFloat Class
Members
void set ( float value ) const#
Sets the variable value.Arguments
- float value - Value of the variable.
float get ( ) const#
Gets the variable value.Return value
Value of the variable.ConsoleVariableFloat ( const char * name, const char * desc, int save, float value, float min, float max ) #
Console variable constructor.Arguments
- const char * name - Name of the variable.
- const char * desc - Variable description.
- int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
- float value - Float value of the variable.
- float min - Minimum value of the variable.
- float max - Maximum value of the variable.
operator float ( ) const#
Cast operator for the variable.Return value
Value of the variable.float operator= ( float value ) #
Assignment operator for the variable.Arguments
- float value - Value of the variable.
void setGetFunc ( float(*) func ) #
Sets a function that will be called when the get() function is called for the variable.Arguments
- float(*) func - Function pointer.
void setSetFunc ( void (*)(float) func ) #
Sets a function that will be called when the set() function is called for the variable. For example:ConsoleVariableFloat my_debug_mode(...);
my_debug_mode.setSetFunc([](float new_value) -> void
{
// do something with "new_value"
// and/or make some API calls here
});
Arguments
- void (*)(float) func - Function pointer.
~ConsoleVariableFloat ( ) #
Destructor.Last update:
2024-08-16
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