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Unigine::Plugins::Steam Class

Header: #include <plugins/Unigine/Steam/UnigineSteam.h>

Steam Class

枚举

CALLBACK_INDEX#

Name描述
CALLBACK_OVERLAY_SHOWN = 0
CALLBACK_LEADERBOARD_FOUND = 1
CALLBACK_LEADERBOARD_SCORES_UPLOADED = 2
CALLBACK_LEADERBOARD_SCORES_DOWNLOADED = 3

PERSONA_STATE#

Name描述
PERSONA_STATE_OFFLINE = 0Friend is not currently logged on.
PERSONA_STATE_ONLINE = 1Friend is logged on.
PERSONA_STATE_BUSY = 2User is on, but busy.
PERSONA_STATE_AWAY = 3Auto-away feature.
PERSONA_STATE_SNOOZE = 4Auto-away for a long time.
PERSONA_STATE_LOOKING_TO_TRADE = 5Online, trading.
PERSONA_STATE_LOOKING_TO_PLAY = 6Online, wanting to play.

FRIEND_FLAG#

Name描述
FRIEND_FLAG_NONE = 0None.
FRIEND_FLAG_BLOCKED = 1Users that the current user has blocked from contacting.
FRIEND_FLAG_FRIENDSHIP_REQUESTED = 2Users that have sent a friend invite to the current user.
FRIEND_FLAG_IMMEDIATE = 4The current user's "regular" friends.
FRIEND_FLAG_CLAN_MEMBER = 8Users that are in one of the same (small) Steam groups as the current user.
FRIEND_FLAG_ON_GAME_SERVER = 16Users that are on the same game server.
FRIEND_FLAG_REQUESTING_FRIENDSHIP = 128Users that the current user has sent friend invites to.
FRIEND_FLAG_REQUESTING_INFO = 256Users that are currently sending additional info about themselves.
FRIEND_FLAG_IGNORED = 512Users that the current user has ignored from contacting them.
FRIEND_FLAG_IGNORED_FRIEND = 1024Users that have ignored the current user; but the current user still knows about them.
FRIEND_FLAG_ALL = 65535All friend flags.

FRIEND_RELATIONSHIP#

Name描述
FRIEND_RELATIONSHIP_NONE = 0The users have no relationship.
FRIEND_RELATIONSHIP_BLOCKED = 1The user has just clicked Ignore on an friendship invite. This doesn't get stored.
FRIEND_RELATIONSHIP_REQUEST_RECIPIENT = 2The user has requested to be friends with the current user.
FRIEND_RELATIONSHIP_FRIEND = 3A "regular" friend.
FRIEND_RELATIONSHIP_REQUEST_INITIATOR = 4The current user has sent a friend invite.
FRIEND_RELATIONSHIP_IGNORED = 5The current user has explicit blocked this other user from comments/chat/etc. This is stored.
FRIEND_RELATIONSHIP_IGNORED_FRIEND = 6The user has ignored the current user.

OVERLAY_TO_STORE#

Name描述
OVERLAY_TO_STORE_FLAG_NONE = 0No.
OVERLAY_TO_STORE_ADD_TO_CART = 1Add the specified app ID to the user's cart.
OVERLAY_TO_STORE_ADD_TO_CART_AND_SHOW = 2Add the specified app ID to the user's cart and show the store page.

OVERLAY_POSITION#

Name描述
OVERLAY_POSITION_TOP_LEFT = 0Top left corner position of the overlay notification popup.
OVERLAY_POSITION_TOP_RIGHT = 1Top right corner position of the overlay notification popup.
OVERLAY_POSITION_BOTTOM_LEFT = 2Bottom left corner position of the overlay notification popup.
OVERLAY_POSITION_BOTTOM_RIGHT = 3Bottom right corner position of the overlay notification popup.

OVERLAY_TO_WEB_PAGE_MODE#

Overlay mode to be used.
Name描述
OVERLAY_TO_WEB_PAGE_MODE_DEFAULT = 0
OVERLAY_TO_WEB_PAGE_MODE_MODAL = 1

Members


int getAppID ( ) const#

Returns Steam AppID.

Return value

Steam AppID.

bool isSubscribed ( ) const#

Checks if the user is allowed to run the current app.

Return value

true if the user is allowed to run the current app; otherwise false.

bool isLowViolence ( ) const#

Checks if the license owned by the user provides low violence depots.

Return value

true if the license owned by the user provides low violence depots; otherwise false.

bool isCybercafe ( ) const#

Returns the value specifying if the current app is for Cyber Cafes.

Return value

true if the current app is for Cyber Cafes; otherwise false.

bool isVACBanned ( ) const#

Checks if the user has a VAC ban on their account.

Return value

true if the user has a VAC ban on their account; otherwise, false.

const char * getCurrentGameLanguage ( ) const#

Returns the current language that the user has set.

Return value

Language set by the user.

const char * getAvailableGameLanguages ( ) const#

Returns a comma-separated list of languages.

Return value

Comma-separated list of languages.

const char * getUserDataFolder ( ) const#

Returns the name of the user data folder.

Return value

Name of the user data folder.

void showOverlay ( const char * dialog ) #

Opens the Steam overlay to the specified dialog.

Arguments

  • const char * dialog - The dialog to open. Valid options are: "friends", "community", "players", "settings", "officialgamegroup", "stats", "achievements".

void showOverlayToWebPage ( const char * url, Steam::OVERLAY_TO_WEB_PAGE_MODE mode ) #

Activates Steam Overlay web browser directly to the specified URL.

Arguments

void showOverlayToUser ( const char * dialog, unsigned long long steam_id ) #

Opens the Steam overlay to the specified dialog.

Arguments

  • const char * dialog - The dialog to open. Valid options are: "steamid", "chat", "jointrade", "stats", "achievements", "friendadd", "friendremove", "friendrequestaccept", "friendrequestignore".
  • unsigned long long steam_id - The Steam ID of the context to open this dialog to.

void showOverlayToStore ( int app_id, Steam::OVERLAY_TO_STORE store_flag ) #

Activates the Steam Overlay to the Steam store page for the provided app.

Arguments

void showOverlayInviteDialog ( unsigned long long steam_id_lobby ) #

Activates the Steam Overlay to open the invite dialog. Invitations sent from this dialog will be for the provided lobby.

Arguments

  • unsigned long long steam_id_lobby - The Steam ID of the lobby that selected users will be invited to.

void setOverlayNotificationPosition ( Steam::OVERLAY_POSITION position ) #

Sets which corner the Steam overlay notification popup should display itself in.

Arguments

bool isOverlayShown ( ) const#

Checks if the Steam Overlay is running and the user can access it.

Return value

true if the overlay is running and the user can access it; otherwise false.

unsigned long long getMyUserID ( ) const#

Gets the current user's ID.

Return value

The current user's ID.

const char * getMyName ( ) const#

Gets the current user's persona (display) name. This is the same name that is displayed on the user's community profile page.

Return value

The current user's persona (display) name.

Steam::PERSONA_STATE getMyState ( ) const#

Returns the friend status of the current user.

Return value

The friend state of the current user, one of the PERSONA_STATE_* values.

const char * getUserName ( unsigned long long steam_id_friend ) #

Returns the specified user's persona (display) name.

Arguments

  • unsigned long long steam_id_friend - The Steam ID of the user.

Return value

The current users persona name in UTF-8 format. Guaranteed to not be NULL. Returns an empty string (""), or "[unknown]" if the Steam ID is invalid or not known to the caller.

int getNumFriends ( int friend_flags ) #

Returns the number of users the client knows about who meet a specified criteria (friends, blocked, users on the same server, etc.).

Arguments

  • int friend_flags - A combined union (binary "or") of one or more FRIEND_FLAG_* values.

Return value

The number of users that meet the specified criteria. Returns -1 if the current user is not logged on.

unsigned long long getFriendByIndex ( int ifriend, int ifriend_flags ) #

Arguments

  • int ifriend - An index between 0 and GetFriendCountFromSource.
  • int ifriend_flags - .

Return value

.

Steam::FRIEND_RELATIONSHIP getUserRelationship ( unsigned long long steam_id_friend ) #

Returns a relationship to a specified user.

Arguments

  • unsigned long long steam_id_friend - The Steam ID of the other user.

Return value

Relationship to a specified user, one of the FRIEND_RELATIONSHIP_* values.

Steam::PERSONA_STATE getUserPersonaState ( unsigned long long steam_id_friend ) #

Returns the status of the friend.

Arguments

  • unsigned long long steam_id_friend - Steam ID of the user.

Return value

Status of the friend, one of the PERSONA_STATE_* values.

Variable getUserAvatarSmall ( unsigned long long id ) #

Returns a handle to the small avatar for the specified user.

Arguments

  • unsigned long long id - Steam ID of the user.

Return value

A Steam handle to the small (32*32 px) image. Returns 0 if no avatar is set for the user.

Variable getUserAvatarMedium ( unsigned long long id ) #

Returns a handle to the medium avatar for the specified user.

Arguments

  • unsigned long long id - Steam ID of the user.

Return value

A Steam handle to the small (64x64 px) image. Returns 0 if no avatar is set for the user.

Variable getUserAvatarLarge ( unsigned long long id ) #

Returns a handle to the large avatar for the specified user.

Arguments

  • unsigned long long id - Steam ID of the user.

Return value

A Steam handle to the large (128*128 px) image. Returns 0 if no avatar is set for the user.

SteamLeaderboard * createLeaderboard ( const char * name ) #

Returns the leaderboard interface.

Arguments

  • const char * name - Name of the leaderboard to be created.

Return value

Leaderboard interface.

SteamLeaderboard * getLeaderboard ( int id ) #

Returns the leaderboard interface.

Arguments

  • int id - ID of the leaderboard to view.

Return value

Leaderboard interface.

void deleteLeaderboard ( SteamLeaderboard * OUT_leaderboard ) #

Deletes the leaderboard.

Arguments

  • SteamLeaderboard * OUT_leaderboard - Leaderboard interface.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.
Last update: 2024-08-16
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