注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Texture Buffer Depth Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains camera-to-surface distances of opaque and transparent materials.
The information on this page is valid for UNIGINE 2.19 SDK.
Last update:
2024-08-16
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