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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

剖析曲面

The Surfaces tab of Content Profiler allows monitoring the surface-related settings of the content.Content ProfilerSurfaces选项卡允许监视内容的与曲面相关的设置。

注意
Surface profiling is available for development builds only.曲面分析仅适用于开发版本。
  • The profiler provides the information on the number of surfaces, meshes, nodes and materials visible in the viewport or available in the whole scene (depending on the selected Location setting). The diagram on the right is provided for the same items.分析器提供在视口中可见或在整个场景中可用的表面、网格、节点和材质的数量信息(取决于所选择的Location设置)。右边的图表提供了相同的项目。

    If Location is set to From Viewport and the viewport view has changed, click the Refresh button to update the content list.如果Location被设置为From Viewport,并且在视口中的视图已经更改,则单击Refresh按钮来更新内容列表。

  • Filters are available. They allow configuring what surface data are shown in the table: polygon-related details, occupied RAM or Video Memory size, visibility and so on. You can toggle the required ones and filter the content by clicking on the column header.过滤器是可用的。它们允许配置表中显示的曲面数据:多边形相关细节、占用的RAM或视频内存大小、可见性等。您可以通过单击列标题来切换所需的选项并过滤内容。

    The visual representation in the diagram can be sorted by these parameters as well. Use the Sort by drop-down to select the required parameter.图表中的可视化表示也可以根据这些参数进行排序。使用Sort by下拉选择所需的参数。

  • The selected item is highlighted in the other tab as well.选中的项目也会在另一个选项卡中突出显示。

    The selected item is also selected in the World Hierarchy and displayed the Parameters tab.所选项目也在World Hierarchy中被选中,并显示在Parameters选项卡中。

  • The Group by option allows uniting the visual representation of textures in the diagram by surface or by prefix.Group by选项允许通过曲面或前缀统一图中纹理的可视化表示。
  • The Collapse the same option allows uniting the identical rendered items into one box in the chart.Collapse the same选项允许将相同的呈现项合并到图表中的一个框中。

最新更新: 2024-08-16
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