注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Texture 2D Int Node
Description
This node represents a single-channel texture of integer values, such as Texture Buffer GBuffer Material Mask, for example. Sampling a value from this node outputs an unaltered integer value.
Notice
Only two types of sampling and filtering are supported for such textures: Point and Fetch. All other types are automatically switched to Point.
The information on this page is valid for UNIGINE 2.19 SDK.
Last update:
2024-08-16
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