This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Parallax Occlusion Mapping Node


Description

This node calculates a UV with a parallax effect offset for a certain UV channel.

Notice
In most cases it's enough using the simplified Parallax Simple node.

Ports

Name Description
Heightmap Texture 2DHeightmap texture, where R channel stores concavity values. Black - maximum concavity, white - no parallax effect is applied.
Parallax IntensityDepth value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black.
Max LayersNumber of parallax layers, when we look at the surface at a steep angle. Higher values increase quality but reduce performance.
Min LayersNumber of parallax layers, when we look at the surface orthogonally. Higher values increase quality but reduce performance.
Noise IntensityNoise intensity value for building parallax layers in the [0, 1] range.
UV AspectTexture aspect ratio. Should be equal to 1, for a square texture.
UVUV to which the parallax effect is to be applied.
UV TilingTiling of the texture.
UV OffsetOffset for UV coordinates.
Displaced UVParallaxed UVs for textures.
Depth OffsetDepth offset value.
Displaced HeightmapHeightmap value displaced because of parallax effect.
Last update: 2024-08-16
Build: ()