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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Rotate Euler Node


Description

Outputs the rotation matrix from the input vector of Euler angles (pitch, roll, yaw).

The Euler angles are specified in the axis rotation sequence - XYZ. It is an order of the rings in the three-axis gimbal set: X axis used as the outer ring (independent ring), while Z axis as the inner one (its rotation depends on other 2 rings).

When we talk about axes in UNIGINE, we assume that:

  • X axis points to the right giving us a pitch angle.
  • Y axis points forward giving us a roll angle.
  • Z axis points up giving us a yaw (heading) angle.
Notice

Players have a different coordinate system:

  • X axis points to the right giving us a pitch angle.
  • Y axis points up giving us a yaw (heading) angle.
  • Z axis points backward giving us a -roll angle.
Last update: 2024-08-16
Build: ()