This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Working with Console

To work with console commands from the code, UnigineConsole.h must be included:

Source code (C++)
#include <UnigineConsole.h>

Calling a Console Command from Code#

To call a console command from the code, you should call the run() function.

Source code (C++)
// For example, to show the onscreen overlay:
Console::run("console_onscreen 1");

Console commands (regardless of whether they were typed in the console or called from code) cannot be executed in the middle of the frame. Instead, they are executed in the beginning of the next frame not to interrupt the current rendering process and physics calculations.

Creating a Console Command#

  1. Implement a callback for a console command and a method for an action performed on the console command call. Both methods should be implemented as AppWorldLogic instance methods.

    Notice
    If you want the console command to take more than one argument, you need to implement a separate method per each number of arguments.
  2. Get the console instance (which has a singleton implementation) and call addCommand() to add a new command.

In the example below, a new command takes no arguments or one argument. For this, three methods are declared in the AppWorldLogic.h header file:

  • choose_command() calls the appropriate method for the console command.
  • action_no_args() is called if there are no arguments.
  • action_one_arg() is called if one argument has been passed.
Source code (C++)
// AppWorldLogic.h

#ifndef __APP_WORLD_LOGIC_H__
#define __APP_WORLD_LOGIC_H__

#include <UnigineLogic.h>
#include <UnigineStreams.h>

class AppWorldLogic : public Unigine::WorldLogic {

	public:
		AppWorldLogic();
		virtual ~AppWorldLogic();

		virtual int init();

		virtual int update();
		virtual int postUpdate();
		virtual int updatePhysics();

		virtual int shutdown();

		virtual int save(const Unigine::StreamPtr &stream);
		virtual int restore(const Unigine::StreamPtr &stream);

	private:
		// chooses the method to run on the console command call
		void choose_command(int argc, char **argv);
		// performs an action if there are no arguments
		void action_no_args();
		// performs another action if an argument was passed
		void action_one_arg(const char *s);
};

#endif // __APP_WORLD_LOGIC_H__

AppWorldLogic.cpp contains implementation of the declared methods:

Source code (C++)
// AppWorldLogic.cpp

#include <UnigineConsole.h>
#include <UnigineCallback.h>

using namespace Unigine;

// check the number of arguments and call the corresponding method
void AppWorldLogic::choose_command(int argc, char **argv) {
	// print all console command arguments
	// note: the first element of argv is the name of console command
	for (int i = 1; i < argc; i++) {
		Unigine::Log::message("arg[%d]: %s\n", i, argv[i]);
	}
	// if no arguments is specified
	if (argc == 1) {
		action_no_args();
	}
	// if one argument is specified
	else if (argc == 2) {
		action_one_arg(argv[1]);
	}
	// for more arguments:
	//else if (...) {
	//	// etc
	//}
}

// print the message into console, if there are no arguments
void AppWorldLogic::action_no_args() {
	Unigine::Log::message("first action! no arguments!\n");
}
// print the message into console, if one argument has been passed
void AppWorldLogic::action_one_arg(const char *arg) {
	Unigine::Log::message("second action! the argument is: %s \n", arg);
}

// application initialization
int AppWorldLogic::init() {
	// get the existing singleton Console instance and add a new console command
	Unigine::Console::addCommand("console_command", "Performs custom console action", Unigine::MakeCallback(this, &AppWorldLogic::choose_command));

	return 1;
}

Arguments argc and argv are used to get the arguments count and arguments vector.

Notice
The first element of argv always keeps the name of a console command. Thus, argc is always >= 1. To get the first passed argument, you should use argv[1].

To check the result, run the added command:

Source code
Unigine~# console_command
first action! no arguments!

Unigine~# console_command arg
arg[1]: arg
second action! the argument is: arg

Creating a Console Variable#

To create a custom console variable, you should declare it as an instance of ConsoleVariableInt, ConsoleVariableFloat or ConsoleVariableString class depending on the variable type.

Source code (C++)
// define console variables of different types
ConsoleVariableInt my_console_variable_int("my_console_variable_int", "my_console_variable_int", 1, 0, 0, 1000);
ConsoleVariableFloat my_console_variable_float("my_console_variable_float", "my_console_variable_float", 1, 0.0f, 0.0f, 1.0f);
ConsoleVariableString my_console_variable_string("my_console_variable_string", "my_console_variable_string", 1, NULL);

int AppWorldLogic::init() {

	// set console variable values
	my_console_variable_int = 13;
	my_console_variable_float = 0.13f;
	my_console_variable_string = "String variable";

	return 1;
}

If you run, for example, the my_console_variable_int command, the following will be shown in the console:

Source code
Unigine~# my_console_variable_int
my_console_variable_int
my_console_variable_int = 13

You can also set a new value for the variable:

Source code
Unigine~# my_console_variable_int 24

Disabling Console#

To disable console (for example, for an application production version), you need to call setLock().

Source code (C++)
// disable the console
Console::setLock(1);
Last update: 2024-08-16
Build: ()